from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.position import vw_full, vw_center, vh_center, right, px, vw, vh from source.gui.scene.abc import Scene if TYPE_CHECKING: from source.gui.window import Window class GameError(Scene): def __init__(self, window: "Window", text: str, **kwargs): super().__init__(window, **kwargs) self.label = self.add_widget( widget.Text, x=vw_center, y=vh_center, width=vw_full, anchor_x="center", text=text, align="center", multiline=True, font_size=28, ) self.back = self.add_widget( widget.Button, x=right(20*px), y=20, width=20*vw, height=10*vh, label_text="Retour", style=texture.Button.Style1 ) from source.gui.scene import MainMenu self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))