from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.position import vw_full, vh_full, vh_center, vw_center, vw, vh from source.gui.scene.abc.Popup import Popup from source.network.packet import PacketQuit if TYPE_CHECKING: from source.gui.window import Window from source.gui.scene import Game class GameQuit(Popup): def __init__(self, window: "Window", game_scene: "Game", **kwargs): super().__init__(window, **kwargs) self.game_scene = game_scene self.background = self.add_widget( widget.Image, x=0, y=0, width=vw_full, height=vh_full, image=texture.Popup.Style1.background ) self.text = self.add_widget( widget.Text, x=vw_center, y=vh_center, width=vw_full, anchor_x="center", text="Voulez-vous vraiment quitter la partie ?\n(Votre partie ne sera pas sauvegardé !)", font_size=28, multiline=True, align="center", ) self.cancel = self.add_widget( widget.Button, x=20*vw, y=20*vh, width=20*vw, height=10*vh, label_text="Annuler", style=texture.Button.Style1 ) self.cancel.add_listener("on_click_release", lambda *_: self.window.remove_scene(self)) self.confirm = self.add_widget( widget.Button, x=60*vw, y=20*vh, width=20*vw, height=10*vh, label_text="Confirmer", style=texture.Button.Style1 ) self.confirm.add_listener("on_click_release", lambda *_: self.quit()) def quit(self): PacketQuit().send_connection(self.game_scene.connection) # envoie le packet self.game_scene.thread.stop() # coupe le thread & la connexion from source.gui.scene import MainMenu self.window.set_scene(MainMenu) # affiche le menu principal