import json from pathlib import Path from typing import TYPE_CHECKING from source.gui import media if TYPE_CHECKING: from source.gui.window import GameWindow class Option: def __init__(self, window: "GameWindow", volume_ambient: float = 0.1, volume_fx: float = 0.1, fps_show: bool = False, fps_limit: int = 60, vsync: bool = True ): self.window = window self.volume_ambient = volume_ambient self.volume_fx = volume_fx self.fps_show = fps_show self.fps_limit = fps_limit self.vsync = vsync # propriété @property def volume_ambient(self) -> float: return media.SoundAmbient.get_volume() @volume_ambient.setter def volume_ambient(self, value: float): media.SoundAmbient.set_volume(value) @property def volume_fx(self) -> float: return media.SoundEffect.get_volume() @volume_fx.setter def volume_fx(self, value: float): media.SoundEffect.set_volume(value) @property def fps_show(self): return self.window.fps_enable @fps_show.setter def fps_show(self, value: bool): self.window.set_fps_enabled(value) @property def fps_limit(self): return self.window.get_fps() @fps_limit.setter def fps_limit(self, value: float): self.window.set_fps(value) @property def vsync(self): return self.window.vsync @vsync.setter def vsync(self, value: bool): self.window.set_vsync(value) # chargement et sauvegarde def to_json(self) -> dict: return { "volume_ambient": self.volume_ambient, "volume_fx": self.volume_fx, "fps_show": self.fps_show, "fps_limit": self.fps_limit, "vsync": self.vsync, } @classmethod def from_json(cls, window: "GameWindow", data: dict) -> "Option": return cls(window=window, **data) def save(self, path: Path): with open(path, "w", encoding="utf-8") as file: json.dump(self.to_json(), file) @classmethod def load(cls, window: "GameWindow", path: Path) -> "Option": with open(path, "r", encoding="utf-8") as file: return cls.from_json(window=window, data=json.load(file))