from typing import TYPE_CHECKING from source.gui import widget, texture from source.gui.position import h_full, w_full, w_percent, h_percent from source.gui.scene.abc.Popup import Popup from source.network.packet import PacketResponseSave if TYPE_CHECKING: from source.gui.window import Window from source.gui.scene import Game class GameSave(Popup): def __init__(self, window: "Window", game_scene: "Game", **kwargs): super().__init__(window, **kwargs) self.game_scene = game_scene self.background = self.add_widget( widget.Image, x=0, y=0, width=w_full, height=h_full, image=texture.Popup.Style1.background ) self.text = self.add_widget( widget.Text, x=w_percent(50), y=h_percent(50), anchor_x="center", text="L'adversaire souhaite sauvegarder", font_size=28, align="center", ) self.refuse = self.add_widget( widget.Button, x=w_percent(20), y=h_percent(20), width=w_percent(20), height=h_percent(10), label_text="Refuser", style=texture.Button.Style1 ) self.refuse.add_listener("on_click_release", lambda *_: self.choose_save(value=False)) self.accept = self.add_widget( widget.Button, x=w_percent(60), y=h_percent(20), width=w_percent(20), height=h_percent(10), label_text="Accepter", style=texture.Button.Style1 ) self.accept.add_listener("on_click_release", lambda *_: self.choose_save(value=True)) def choose_save(self, value: bool): PacketResponseSave(value=value).send_connection(self.game_scene.connection) self.window.remove_scene(self) self.game_scene.save(value=value)