from typing import TYPE_CHECKING import pyglet import requests from source import network from source.gui.scene.abc import Scene from source.gui import widget, texture if TYPE_CHECKING: from source.gui.window import Window class RoomCreate(Scene): def __init__(self, window: "Window", *args, **kwargs): super().__init__(window, *args, **kwargs) r = requests.get('https://api.ipify.org') r.raise_for_status() ip_address: str = r.content.decode('utf8') port: int = 52321 self.batch_button_background = pyglet.graphics.Batch() self.batch_label = pyglet.graphics.Batch() self.back = self.add_widget( widget.Button, x=20, y=20, width=0.2, height=0.1, label_text="Retour", style=texture.Button.Style1, background_batch=self.batch_button_background, label_batch=self.batch_label ) self.back.add_listener("on_click_release", self.button_back_callback) self.label_ip = self.add_widget( widget.Text, x=0.5, y=0.55, anchor_x="center", anchor_y="center", text=f"Votre IP - {ip_address}:{port}", font_size=20, batch=self.batch_label ) self.description = self.add_widget( widget.Text, x=0.5, y=0.45, anchor_x="center", anchor_y="center", text="En attente d'un second joueur...", batch=self.batch_label ) self.thread = network.Host(window=self.window, daemon=True, username="Host") self.thread.start() def button_back_callback(self, *_): self.thread.stop() from source.gui.scene import MainMenu self.window.set_scene(MainMenu) def on_draw(self): self.batch_button_background.draw() self.batch_label.draw()