L3-Bataille-Navale/source/gui/scene/GameLoad.py

63 lines
1.7 KiB
Python

from pathlib import Path
from typing import TYPE_CHECKING
from source.gui import widget, texture
from source.gui.scene.abc import Scene
from source.network import Host
from source.utils import path_ctime_str
if TYPE_CHECKING:
from source.gui.window import Window
class GameLoad(Scene):
def __init__(self, window: "Window", path: Path, thread_host: Host, **kwargs):
super().__init__(window, **kwargs)
self.thread_host = thread_host # thread de l'hôte
self.label = self.add_widget(
widget.Text,
x=0.5, y=0.5, width=1.0,
anchor_x="center",
text=f"Une ancienne partie contre cet adversaire a été sauvegardé.\n"
f"Souhaitez-vous la reprendre ?\n"
f"({path_ctime_str(path)})",
align="center",
multiline=True,
font_size=28,
)
self.refuse = self.add_widget(
widget.Button,
x=20, y=20, width=0.2, height=0.1,
label_text="Refuser",
style=texture.Button.Style1
)
self.refuse.add_listener("on_click_release", lambda *_: self.response(value=False))
self.accept = self.add_widget(
widget.Button,
x=lambda widget: widget.scene.window.width - 20 - widget.width, y=20, width=0.2, height=0.1,
label_text="Accepter",
style=texture.Button.Style1
)
self.accept.add_listener("on_click_release", lambda *_: self.response(value=True))
def response(self, value: bool):
self.thread_host.accept_load = value
self.window.remove_scene(self)
with self.thread_host.condition_load:
self.thread_host.condition_load.notify_all()