63 lines
1.7 KiB
Python
63 lines
1.7 KiB
Python
from pathlib import Path
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from typing import TYPE_CHECKING
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from source.gui import widget, texture
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from source.gui.scene.abc import Scene
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from source.network import Host
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from source.utils import path_ctime_str
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if TYPE_CHECKING:
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from source.gui.window import Window
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class GameLoad(Scene):
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def __init__(self, window: "Window", path: Path, thread_host: Host, **kwargs):
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super().__init__(window, **kwargs)
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self.thread_host = thread_host # thread de l'hôte
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self.label = self.add_widget(
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widget.Text,
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x=0.5, y=0.5, width=1.0,
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anchor_x="center",
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text=f"Une ancienne partie contre cet adversaire a été sauvegardé.\n"
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f"Souhaitez-vous la reprendre ?\n"
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f"({path_ctime_str(path)})",
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align="center",
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multiline=True,
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font_size=28,
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)
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self.refuse = self.add_widget(
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widget.Button,
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x=20, y=20, width=0.2, height=0.1,
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label_text="Refuser",
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style=texture.Button.Style1
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)
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self.refuse.add_listener("on_click_release", lambda *_: self.response(value=False))
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self.accept = self.add_widget(
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widget.Button,
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x=lambda widget: widget.scene.window.width - 20 - widget.width, y=20, width=0.2, height=0.1,
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label_text="Accepter",
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style=texture.Button.Style1
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)
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self.accept.add_listener("on_click_release", lambda *_: self.response(value=True))
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def response(self, value: bool):
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self.thread_host.accept_load = value
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self.window.remove_scene(self)
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with self.thread_host.condition_load:
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self.thread_host.condition_load.notify_all()
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