66 lines
1.8 KiB
Python
66 lines
1.8 KiB
Python
from typing import TYPE_CHECKING
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from source.gui import widget, texture
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from source.gui.scene.abc.Popup import Popup
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from source.network.packet import PacketQuit
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.scene import Game
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class GameQuit(Popup):
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def __init__(self, window: "Window", game_scene: "Game", **kwargs):
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super().__init__(window, **kwargs)
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self.game_scene = game_scene
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self.background = self.add_widget(
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widget.Image,
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x=0, y=0, width=1.0, height=1.0,
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image=texture.Popup.Style1.background
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)
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self.text = self.add_widget(
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widget.Text,
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x=0.5, y=0.5, width=1.0,
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anchor_x="center",
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text="Voulez-vous vraiment quitter la partie ?\n(Votre partie ne sera pas sauvegardé !)",
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font_size=28,
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multiline=True,
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align="center",
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)
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self.cancel = self.add_widget(
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widget.Button,
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x=0.20, y=0.20, width=0.2, height=0.1,
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label_text="Annuler",
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style=texture.Button.Style1
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)
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self.cancel.add_listener("on_click_release", lambda *_: self.window.remove_scene(self))
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self.confirm = self.add_widget(
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widget.Button,
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x=0.60, y=0.20, width=0.2, height=0.1,
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label_text="Confirmer",
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style=texture.Button.Style1
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)
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self.confirm.add_listener("on_click_release", lambda *_: self.quit())
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def quit(self):
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PacketQuit().send_connection(self.game_scene.connection) # envoie le packet
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self.game_scene.thread.stop() # coupe le thread & la connexion
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from source.gui.scene import MainMenu
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self.window.set_scene(MainMenu) # affiche le menu principal
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