L3-Bataille-Navale/source/gui/scene/RoomCreate.py

276 lines
7 KiB
Python

from typing import TYPE_CHECKING
from source.gui import widget, texture, regex
from source.gui.position import vw, vh, right, px, vw_full, vh_full
from source.gui.scene import RoomHost
from source.gui.scene.abc import Scene
from source.network.packet import PacketSettings
if TYPE_CHECKING:
from source.gui.window import Window
class RoomCreate(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.settings
)
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=20*vw, height=10*vh,
label_text="Retour",
style=texture.Button.Style1
)
from source.gui.scene import MainMenu
self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))
# Port
self.add_widget(
widget.Text,
x=10*vw, y=65*vh,
anchor_x="center", anchor_y="center",
text="Port"
)
self.input_port = self.add_widget(
widget.Input,
x=20*vw, y=60*vh, width=15*vw, height=10*vh,
style=texture.Input.Style1,
type_regex=regex.port_type,
check_regex=regex.port_check,
label_text="52321"
)
# Username
self.add_widget(
widget.Text,
x=10*vw, y=50*vh,
anchor_x="center", anchor_y="center",
text="Pseudonyme"
)
self.input_username = self.add_widget(
widget.Input,
x=20*vw, y=45*vh, width=15*vw, height=10*vh,
type_regex=regex.username_type,
check_regex=regex.username_check,
style=texture.Input.Style1,
label_text="Host"
)
# Grid configuration
self.add_widget(
widget.Text,
x=10*vw, y=90*vh,
anchor_x="center", anchor_y="center",
text=f"Largeur de la grille"
)
self.input_width = self.add_widget(
widget.Input,
x=20*vw, y=86*vh, width=10*vw, height=8*vh,
type_regex=regex.number(min_length=0, max_length=4),
check_regex=regex.number(min_length=1, max_length=4),
style=texture.Input.Style1,
label_text="8"
)
self.add_widget(
widget.Text,
x=10*vw, y=80*vh,
anchor_x="center", anchor_y="center",
text=f"Longueur de la grille"
)
self.input_height = self.add_widget(
widget.Input,
x=20*vw, y=76*vh, width=10*vw, height=8*vh,
type_regex=regex.number(min_length=0, max_length=4),
check_regex=regex.number(min_length=1, max_length=4),
style=texture.Input.Style1,
label_text="8"
)
# Tour
self.checkbox_host_start = self.add_widget(
widget.Checkbox,
x=40*vw, y=80*vh, width=5*vw, height=10*vh,
style=texture.Checkbox.Style1,
state=True
)
self.add_widget(
widget.Text,
x=46*vw, y=85*vh,
anchor_y="center",
text="Premier tour pour l'hôte"
)
# taille et quantité des bateaux
self.boat_size: int = 1
self.boat_size_amount: dict[int, int] = {2: 1, 3: 1, 4: 2, 5: 1}
def update_boat_size_text():
self.label_boat_size.text = f"Taille: {self.boat_size}"
self.input_boat_amount.text = str(self.boat_size_amount.get(self.boat_size, 0))
self.label_boat_recap.text = ""
for size, amount in sorted(self.boat_size_amount.items(), key=lambda v: v[0]):
self.label_boat_recap.text += f"Taille: {size}, Quantité: {amount}\n"
self.button_boat_size_previous = self.add_widget(
widget.Button,
x=70*vw, y=80*vh, width=3*vw, height=10*vh,
label_text="<",
label_font_size=25,
style=texture.Button.Style1
)
def previous_boat_size():
if self.boat_size <= 1: return
self.boat_size -= 1
update_boat_size_text()
self.button_boat_size_previous.add_listener("on_click_release", lambda *_: previous_boat_size())
self.label_boat_size = self.add_widget(
widget.Text,
x=80*vw, y=85*vh,
anchor_x="center", anchor_y="center"
)
self.button_boat_size_next = self.add_widget(
widget.Button,
x=87*vw, y=80*vh, width=3*vw, height=10*vh,
label_text=">",
label_font_size=25,
style=texture.Button.Style1
)
def next_boat_size():
self.boat_size += 1
update_boat_size_text()
self.button_boat_size_next.add_listener("on_click_release", lambda *_: next_boat_size())
self.input_boat_amount = self.add_widget(
widget.Input,
x=70*vw, y=68*vh, width=20*vw, height=8*vh,
type_regex=regex.number(min_length=0, max_length=4),
check_regex=regex.number(min_length=1, max_length=4),
style=texture.Input.Style1,
label_text="8"
)
def change_boat_amount():
quantity = int(self.input_boat_amount.text)
if quantity > 0:
self.boat_size_amount[self.boat_size] = quantity
elif self.boat_size in self.boat_size_amount:
self.boat_size_amount.pop(self.boat_size)
update_boat_size_text()
self.input_boat_amount.add_listener("on_valid_text", lambda *_: change_boat_amount())
self.input_boat_amount.add_listener("on_enter", lambda *_: change_boat_amount())
self.label_boat_recap = self.add_widget(
widget.Text,
x=70*vw, y=60*vh, width=20*vw, height=10*vh,
multiline=True
)
update_boat_size_text()
# Démarrer
self.start = self.add_widget(
widget.Button,
x=right(20*px), y=20, width=20*vw, height=10*vh,
label_text="Continuer",
style=texture.Button.Style1
)
self.start.add_listener("on_click_release", lambda *_: self.confirm())
def confirm(self):
if not self.valid: return # si tous les formulaires ne sont pas correctement remplis, ignore
port = int(self.input_port.text)
settings = PacketSettings(
grid_width=int(self.input_width.text),
grid_height=int(self.input_height.text),
host_start=self.checkbox_host_start.state,
boats_length=[size for size, quantity in self.boat_size_amount.items() for _ in range(quantity)]
)
self.window.set_scene(
RoomHost,
port=port,
username=self.input_username.text,
settings=settings
)