L3-Bataille-Navale/source/gui/scene/RoomJoin.py

123 lines
3.3 KiB
Python

from typing import TYPE_CHECKING, Optional
from source import network
from source.gui.position import vw, vh, vw_full, vh_full
from source.gui.scene.abc import Scene
from source.gui import widget, texture, regex
if TYPE_CHECKING:
from source.gui.window import Window
class RoomJoin(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.connexion
)
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=20*vw, height=10*vh,
label_text="Retour",
style=texture.Button.Style1
)
self.back.add_listener("on_click_release", self.button_back_callback)
# Pseudo
self.entry_username = self.add_widget(
widget.Input,
x=40*vw, y=55*vh, width=20*vw, height=10*vh,
type_regex=regex.username_type,
check_regex=regex.username_check,
style=texture.Input.Style1,
label_text="Client"
)
# IP / Port
self.entry_ip = self.add_widget(
widget.Input,
x=40*vw, y=45*vh, width=13*vw, height=10*vh,
type_regex=regex.ipv4_type,
check_regex=regex.ipv4_check,
style=texture.Input.Style1,
label_text="127.0.0.1"
)
self.entry_port = self.add_widget(
widget.Input,
x=53*vw, y=45*vh, width=7*vw, height=10*vh,
type_regex=regex.port_type,
check_regex=regex.port_check,
label_text="52321",
style=texture.Input.Style1
)
self.connect = self.add_widget(
widget.Button,
x=40*vw, y=35*vh, width=20*vw, height=10*vh,
label_text="Se connecter",
style=texture.Button.Style1
)
self.connect.add_listener("on_click_release", self.button_connect)
self.status = self.add_widget(
widget.Text,
x=50*vw, y=25*vh,
anchor_x="center",
)
self.thread: Optional[network.Client] = None
def button_connect(self, widget, *_):
if not self.valid: return # si tous les formulaires ne sont pas correctement remplis, ignore
self.status.text = "Connexion..."
self.status.label.color = (255, 255, 255, 255) # blanc
widget.remove_listener("on_click_release", self.button_connect)
self.thread = network.Client(
window=self.window,
on_connexion_refused=self.connexion_refused,
ip_address=self.entry_ip.text,
port=int(self.entry_port.text),
daemon=True,
username=self.entry_username.text
)
self.thread.start()
def connexion_refused(self):
self.status.text = "Échec de la connexion"
self.status.label.color = (255, 32, 32, 255) # rouge
self.connect.add_listener("on_click_release", self.button_connect)
def button_back_callback(self, widget, *_):
if self.thread is not None: self.thread.stop()
from source.gui.scene import MainMenu
self.window.set_scene(MainMenu)