L3-Bataille-Navale/source/gui/scene/Settings.py

78 lines
2.2 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source.gui.event import StopEvent
from source.gui.scene.abc import Scene
from source.gui import widget, texture
if TYPE_CHECKING:
from source.gui.window import Window
class Settings(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.batch_button_background = pyglet.graphics.Batch()
self.batch_scroller_background = pyglet.graphics.Batch()
self.batch_scroller_cursor = pyglet.graphics.Batch()
self.batch_checkbox = pyglet.graphics.Batch()
self.batch_label = pyglet.graphics.Batch()
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=0.2, height=0.1,
label_text="Retour",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.back.add_listener("on_click_release", lambda *_: self.window.remove_scene(self))
self.checkbox = self.add_widget(
widget.Checkbox,
x=0.45, y=0.45, width=0.1, height=0.1,
style=texture.Checkbox.Style1,
batch=self.batch_checkbox
)
self.checkbox.add_listener("on_click_release",
lambda *_: self.window.set_fullscreen(self.checkbox.state))
self.scroller = self.add_widget(
widget.Scroller,
x=0.3, y=0.2, width=0.3, height=0.1,
style=texture.Scroller.Style1,
text_transform=lambda value: round(value, 2),
background_batch=self.batch_scroller_background,
cursor_batch=self.batch_scroller_cursor,
label_batch=self.batch_label
)
def on_draw(self):
self.batch_button_background.draw()
self.batch_scroller_background.draw()
self.batch_scroller_cursor.draw()
self.batch_checkbox.draw()
self.batch_label.draw()
def on_mouse_press_after(self, x: int, y: int, button: int, modifiers: int):
raise StopEvent()
def on_mouse_motion_after(self, x: int, y: int, button: int, modifiers: int):
raise StopEvent()