L3-Bataille-Navale/source/network/Client.py

54 lines
1.5 KiB
Python

import socket
from threading import Thread
from typing import TYPE_CHECKING
import pyglet.clock
from source.gui import scene
from source.network.SocketType import SocketType
if TYPE_CHECKING:
from source.gui.window import Window
class Client(Thread):
def __init__(self, window: "Window", username: str, ip_address: str, port: int = 52321, **kw):
super().__init__(**kw)
self._stop = False
self.window = window
self.username = username
self.ip_address = ip_address
self.port = port
def stop(self):
self._stop = True
def run(self) -> None:
print("[Client] Thread démarré")
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as connection:
connection.connect((self.ip_address, self.port))
connection.settimeout(5) # défini le timeout à 5 secondes
print(f"[Client] Connecté avec {connection}")
pyglet.clock.schedule_once(lambda dt: self.window.set_scene(scene.Game, connection=connection), 0)
while True:
data = None
try: data = connection.recv(1)
except socket.timeout: pass
if not data:
if self._stop: return # vérifie si le thread n'est pas censé s'arrêter
continue
socket_type = SocketType(int.from_bytes(data, "big"))
print(socket_type)
match socket_type:
case SocketType.CHAT: print(connection.recv(1024).decode())