L3-Bataille-Navale/source/gui/scene/RoomJoin.py

85 lines
2.3 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source import network
from source.gui.scene.abc import Scene
from source.gui import widget, texture
if TYPE_CHECKING:
from source.gui.window import Window
class RoomJoin(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.batch_button_background = pyglet.graphics.Batch()
self.batch_input_background = pyglet.graphics.Batch()
self.batch_label = pyglet.graphics.Batch()
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=0.2, height=0.1,
label_text="Retour",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.back.add_listener("on_click_release", self.button_back_callback)
self.entry_ip = self.add_widget(
widget.Input,
x=0.4, y=0.5, width=0.13, height=0.1,
regex=r"\d{1,3}(\.\d{1,3}){3}",
style=texture.Input.Style1,
background_batch=self.batch_input_background,
label_batch=self.batch_label
)
self.entry_port = self.add_widget(
widget.Input,
x=0.53, y=0.5, width=0.07, height=0.1,
regex=r"\d{0,5}",
style=texture.Input.Style1,
background_batch=self.batch_input_background,
label_batch=self.batch_label
)
self.connect = self.add_widget(
widget.Button,
x=0.4, y=0.4, width=0.2, height=0.1,
label_text="Se connecter",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.connect.add_listener("on_click_release", lambda *_: network.Client(
window=self.window,
ip_address=self.entry_ip.text,
daemon=True,
username="Client"
).start())
def button_back_callback(self, *_):
from source.gui.scene import MainMenu
self.window.set_scene(MainMenu)
def on_draw(self):
self.batch_button_background.draw()
self.batch_input_background.draw()
self.batch_label.draw()