L3-Bataille-Navale/source/gui/widget/grid/abc/GameGrid.py

119 lines
3.4 KiB
Python

from typing import TYPE_CHECKING, Type
import pyglet.shapes
from source.gui.sprite import Sprite
from source.gui.texture.abc import Style
from source.gui.widget.abc import BoxWidget
from source.type import Distance
from source.utils import dict_filter_prefix
if TYPE_CHECKING:
from source.gui.scene.abc import Scene
class GameGrid(BoxWidget):
def __init__(self, scene: "Scene",
rows: int,
columns: int,
style: Type[Style],
x: Distance = 0,
y: Distance = 0,
width: Distance = None,
height: Distance = None,
**kwargs):
super().__init__(scene, x, y, width, height)
self.rows = rows
self.columns = columns
self.style = style
self.background = Sprite(
img=style.get("background"),
**dict_filter_prefix("background_", kwargs)
)
self.lines: list[pyglet.shapes.Line] = [
pyglet.shapes.Line(
0, 0, 0, 0,
**dict_filter_prefix("line_", kwargs)
)
for _ in range((self.columns - 1) + (self.rows - 1))
]
self.cursor = pyglet.shapes.Rectangle(
0, 0, 0, 0,
color=(0, 0, 0, 100),
**dict_filter_prefix("cursor_", kwargs)
)
self.add_listener("on_hover_leave", lambda *_: self.hide_cursor())
self.add_listener("on_hover", self._refresh_cursor)
self.add_listener("on_click_release", lambda rel_x, rel_y, *_: print("click", self.get_cell_from_rel(rel_x, rel_y)))
self._refresh_size()
def get_cell_from_rel(self, rel_x: int, rel_y: int) -> tuple[int, int]:
"""
Return the cell of the grid from a point relative position
"""
return int(rel_x / self.cell_width), int(rel_y / self.cell_height)
# refresh
def _refresh_size(self):
self.background.x, self.background.y = self.xy
self.background.width, self.background.height = self.size
for column, line in enumerate(self.lines[:self.columns - 1], start=1):
line.x = self.x + self.cell_width * column
line.x2 = line.x
line.y = self.y
line.y2 = self.y2
for row, line in enumerate(self.lines[-self.rows + 1:], start=1):
line.x = self.x
line.x2 = self.x2
line.y = self.y + self.cell_height * row
line.y2 = line.y
def _refresh_cursor(self, rel_x: int, rel_y: int):
cell_x, cell_y = self.get_cell_from_rel(rel_x, rel_y)
self.cursor.x = self.x + cell_x * self.width / self.columns
self.cursor.y = self.y + cell_y * self.height / self.rows
self.cursor.width, self.cursor.height = self.cell_size
def hide_cursor(self):
self.cursor.width, self.cursor.height = 0, 0
# property
@property
def cell_width(self) -> float:
return self.width / self.columns
@property
def cell_height(self) -> float:
return self.height / self.rows
@property
def cell_size(self) -> tuple[float, float]:
return self.cell_width, self.cell_height
# event
def on_resize(self, width: int, height: int):
self._refresh_size()
def draw(self):
self.background.draw()
self.cursor.draw()
for line in self.lines: line.draw()