L3-Bataille-Navale/source/gui/scene/MainMenuScene.py
2023-02-09 18:26:03 +01:00

72 lines
2.3 KiB
Python

from typing import TYPE_CHECKING, Optional
import pyglet
from source.gui.scene.abc import AbstractScene
from source.gui.widget import WidgetLabel, WidgetButton
if TYPE_CHECKING:
from source.gui.window import Window
class MainMenuScene(AbstractScene):
def __init__(self):
super().__init__()
self._title: Optional[WidgetLabel] = None
self._room_create: Optional[WidgetButton] = None
self._room_join: Optional[WidgetButton] = None
def on_window_added(self, window: "Window"):
normal_texture = pyglet.image.load("./assets/image/button/test_button_normal.png")
hover_texture = pyglet.image.load("./assets/image/button/test_button_hover.png")
click_texture = pyglet.image.load("./assets/image/button/test_button_clicking.png")
self.button_atlas = pyglet.image.atlas.TextureAtlas()
normal_region = self.button_atlas.add(normal_texture)
hover_region = self.button_atlas.add(hover_texture)
click_region = self.button_atlas.add(click_texture)
self.background_batch = pyglet.graphics.Batch()
self.label_batch = pyglet.graphics.Batch()
self._title = WidgetLabel(
x=0.1, y=0.9, width=0.2, height=0.1,
text="Bataille Navale",
font_size=30,
label_batch=self.label_batch,
)
self.add_widget(self._title)
self._room_create = WidgetButton(
x=0.1, y=0.5, width=0.3, height=0.1,
label_text="Créer une salle",
normal_texture=normal_region,
hover_texture=hover_region,
click_texture=click_region,
label_batch=self.label_batch,
background_batch=self.background_batch,
)
self.add_widget(self._room_create)
self._room_join = WidgetButton(
x=0.1, y=0.4, width=0.3, height=0.1,
label_text="Rejoindre une salle",
normal_texture=normal_region,
hover_texture=hover_region,
click_texture=click_region,
label_batch=self.label_batch,
background_batch=self.background_batch,
)
self.add_widget(self._room_join)
super().on_window_added(window)
def on_draw(self, window: "Window"):
super().on_draw(window)
self.background_batch.draw()
self.label_batch.draw()