L3-Bataille-Navale/source/option/Option.py

90 lines
2.3 KiB
Python

import json
from pathlib import Path
from typing import TYPE_CHECKING
from source.gui import media
if TYPE_CHECKING:
from source.gui.window import GameWindow
class Option:
def __init__(self, window: "GameWindow",
volume_ambient: float = 0.1,
volume_fx: float = 0.1,
fps_show: bool = False,
fps_limit: int = 60,
vsync: bool = True
):
self.window = window
self.volume_ambient = volume_ambient
self.volume_fx = volume_fx
self.fps_show = fps_show
self.fps_limit = fps_limit
self.vsync = vsync
# propriété
@property
def volume_ambient(self) -> float:
return media.SoundAmbient.get_volume()
@volume_ambient.setter
def volume_ambient(self, value: float):
media.SoundAmbient.set_volume(value)
@property
def volume_fx(self) -> float:
return media.SoundEffect.get_volume()
@volume_fx.setter
def volume_fx(self, value: float):
media.SoundEffect.set_volume(value)
@property
def fps_show(self):
return self.window.fps_enable
@fps_show.setter
def fps_show(self, value: bool):
self.window.set_fps_enabled(value)
@property
def fps_limit(self):
return self.window.get_fps()
@fps_limit.setter
def fps_limit(self, value: float):
self.window.set_fps(value)
@property
def vsync(self):
return self.window.vsync
@vsync.setter
def vsync(self, value: bool):
self.window.set_vsync(value)
# chargement et sauvegarde
def to_json(self) -> dict:
return {
"volume_ambient": self.volume_ambient,
"volume_fx": self.volume_fx,
"fps_show": self.fps_show,
"fps_limit": self.fps_limit,
"vsync": self.vsync,
}
@classmethod
def from_json(cls, window: "GameWindow", data: dict) -> "Option":
return cls(window=window, **data)
def save(self, path: Path):
with open(path, "w", encoding="utf-8") as file:
json.dump(self.to_json(), file)
@classmethod
def load(cls, window: "GameWindow", path: Path) -> "Option":
with open(path, "r", encoding="utf-8") as file:
return cls.from_json(window=window, data=json.load(file))