L3-Bataille-Navale/source/gui/scene/RoomCreate.py

103 lines
2.6 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source.gui import widget, texture
from source.gui.scene import RoomHost
from source.gui.scene.abc import Scene
if TYPE_CHECKING:
from source.gui.window import Window
class RoomCreate(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.batch_label = pyglet.graphics.Batch()
self.batch_input_background = pyglet.graphics.Batch()
self.batch_button_background = pyglet.graphics.Batch()
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=0.2, height=0.1,
label_text="Retour",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
from source.gui.scene import MainMenu
self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))
self.add_widget(
widget.Text,
x=0.1, y=0.9,
anchor_x="center", anchor_y="center",
text=f"Largeur de la grille",
batch=self.batch_label
)
input_width = self.add_widget(
widget.Input,
x=0.2, y=0.86, width=0.1, height=0.08,
regex=r"\d+",
style=texture.Input.Style1,
label_text="8",
background_batch=self.batch_input_background,
label_batch=self.batch_label
)
self.add_widget(
widget.Text,
x=0.1, y=0.8,
anchor_x="center", anchor_y="center",
text=f"Longueur de la grille",
batch=self.batch_label
)
input_height = self.add_widget(
widget.Input,
x=0.2, y=0.76, width=0.1, height=0.08,
regex=r"\d+",
style=texture.Input.Style1,
label_text="8",
background_batch=self.batch_input_background,
label_batch=self.batch_label
)
self.start = self.add_widget(
widget.Button,
x=lambda widget: widget.scene.window.width - 20 - widget.width, y=20, width=0.2, height=0.1,
label_text="Continuer",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.start.add_listener("on_click_release", lambda *_: self.window.set_scene(RoomHost))
def on_draw(self):
self.batch_input_background.draw()
self.batch_button_background.draw()
self.batch_label.draw()