L3-Bataille-Navale/source/network/game_network.py

41 lines
1.3 KiB
Python

import socket
from typing import Any
from source.gui.scene import Game
from source.network.packet.abc import Packet
from source.network import packet
from source.utils import StoppableThread
from source.utils.thread import in_pyglet_context
def game_network(
thread: "StoppableThread",
connection: socket.socket,
game_scene: Game,
):
"""
Run the networking to make the game work and react with the other player
:param game_scene: the scene of the game
:param thread: the thread where this function is called.
:param connection: the connection with the other player
"""
game_methods = {
packet.PacketChat: game_scene.network_on_chat,
packet.PacketBoatPlaced: game_scene.network_on_boat_placed,
packet.PacketBombPlaced: game_scene.network_on_bomb_placed,
packet.PacketBombState: game_scene.network_on_bomb_state,
}
while True:
data: Any = Packet.from_connection(connection)
if data is None:
if thread.stopped: return # vérifie si le thread n'est pas censé s'arrêter
continue
if in_pyglet_context(
game_methods[type(data)], # récupère la methode relié ce type de donnée
connection, data
): return # Appelle la méthode. Si elle renvoie True, arrête le thread