L3-Bataille-Navale/source/gui/scene/GameSave.py

65 lines
1.7 KiB
Python

from typing import TYPE_CHECKING
from source.gui import widget, texture
from source.gui.position import vh_full, vw_full, vw, vh
from source.gui.scene.abc.Popup import Popup
from source.network.packet import PacketResponseSave
if TYPE_CHECKING:
from source.gui.window import Window
from source.gui.scene import Game
class GameSave(Popup):
def __init__(self, window: "Window", game_scene: "Game", **kwargs):
super().__init__(window, **kwargs)
self.game_scene = game_scene
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Popup.Style1.background
)
self.text = self.add_widget(
widget.Text,
x=50*vw, y=50*vh,
anchor_x="center",
text="L'adversaire souhaite sauvegarder",
font_size=28,
align="center",
)
self.refuse = self.add_widget(
widget.Button,
x=20*vw, y=20*vh, width=20*vw, height=10*vh,
label_text="Refuser",
style=texture.Button.Style1
)
self.refuse.add_listener("on_click_release", lambda *_: self.choose_save(value=False))
self.accept = self.add_widget(
widget.Button,
x=60*vw, y=20*vh, width=20*vw, height=10*vh,
label_text="Accepter",
style=texture.Button.Style1
)
self.accept.add_listener("on_click_release", lambda *_: self.choose_save(value=True))
def choose_save(self, value: bool):
PacketResponseSave(value=value).send_connection(self.game_scene.connection)
self.window.remove_scene(self)
self.game_scene.save(value=value)