65 lines
1.7 KiB
Python
65 lines
1.7 KiB
Python
from typing import TYPE_CHECKING
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from source.gui import widget, texture
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from source.gui.position import vh_full, vw_full, vw, vh
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from source.gui.scene.abc.Popup import Popup
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from source.network.packet import PacketResponseSave
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if TYPE_CHECKING:
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from source.gui.window import Window
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from source.gui.scene import Game
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class GameSave(Popup):
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def __init__(self, window: "Window", game_scene: "Game", **kwargs):
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super().__init__(window, **kwargs)
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self.game_scene = game_scene
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self.background = self.add_widget(
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widget.Image,
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x=0, y=0, width=vw_full, height=vh_full,
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image=texture.Popup.Style1.background
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)
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self.text = self.add_widget(
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widget.Text,
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x=50*vw, y=50*vh,
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anchor_x="center",
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text="L'adversaire souhaite sauvegarder",
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font_size=28,
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align="center",
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)
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self.refuse = self.add_widget(
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widget.Button,
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x=20*vw, y=20*vh, width=20*vw, height=10*vh,
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label_text="Refuser",
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style=texture.Button.Style1
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)
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self.refuse.add_listener("on_click_release", lambda *_: self.choose_save(value=False))
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self.accept = self.add_widget(
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widget.Button,
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x=60*vw, y=20*vh, width=20*vw, height=10*vh,
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label_text="Accepter",
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style=texture.Button.Style1
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)
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self.accept.add_listener("on_click_release", lambda *_: self.choose_save(value=True))
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def choose_save(self, value: bool):
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PacketResponseSave(value=value).send_connection(self.game_scene.connection)
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self.window.remove_scene(self)
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self.game_scene.save(value=value)
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