L3-Bataille-Navale/source/gui/scene/MainMenu.py

81 lines
2.1 KiB
Python

from typing import TYPE_CHECKING
from source.gui.position import vw_full, vh_full, vw, vh
from source.gui.scene.abc import Scene
from source.gui import widget, scene, texture
if TYPE_CHECKING:
from source.gui.window import Window
class MainMenu(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.main
)
self.title = self.add_widget(
widget.Text,
x=50, y=85*vh,
text="Bataille Navale",
font_size=50
)
self.game_create = self.add_widget(
widget.Button,
x=50, y=50*vh, width=30*vw, height=10*vh,
label_text="Créer une salle",
label_font_size=20,
style=texture.Button.Style1
)
self.game_create.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.RoomCreate))
self.game_join = self.add_widget(
widget.Button,
x=50, y=35*vh, width=30*vw, height=10*vh,
label_text="Rejoindre une salle",
label_font_size=20,
style=texture.Button.Style1
)
self.game_join.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.RoomJoin))
self.history = self.add_widget(
widget.Button,
x=50, y=20*vh, width=30*vw, height=10*vh,
label_text="Historique",
label_font_size=20,
style=texture.Button.Style1
)
self.history.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.HistoryMenu))
self.settings = self.add_widget(
widget.Button,
x=50, y=5*vh, width=30*vw, height=10*vh,
label_text="Paramètres",
label_font_size=20,
style=texture.Button.Style1
)
self.settings.add_listener("on_click_release", lambda *_: self.window.add_scene(scene.Settings))