59 lines
1.9 KiB
Python
59 lines
1.9 KiB
Python
import socket
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from typing import TYPE_CHECKING, Any
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from source.gui import scene
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from source.network import game_network
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from source.network.packet import PacketUsername, PacketSettings
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from source.utils import StoppableThread
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from source.utils.thread import in_pyglet_context
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if TYPE_CHECKING:
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from source.gui.window import Window
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class Client(StoppableThread):
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"""
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The thread executed on the person who join a room.
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"""
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def __init__(self, window: "Window", username: str, ip_address: str, port: int, **kw):
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super().__init__(**kw)
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self.window = window
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self.username = username
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self.ip_address = ip_address
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self.port = port
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def run(self) -> None:
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print("[Client] Thread démarré")
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as connection:
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connection.connect((self.ip_address, self.port))
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connection.settimeout(5) # défini le timeout à 5 secondes
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print(f"[Client] Connecté avec {connection}")
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settings: Any = PacketSettings.from_connection(connection)
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PacketUsername(username=self.username).send_data_connection(connection)
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packet_username = PacketUsername.from_connection(connection)
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game_scene = in_pyglet_context(
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self.window.set_scene,
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scene.Game,
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thread=self,
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connection=connection,
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boats_length=settings.boats_length,
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name_ally=self.username,
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name_enemy=packet_username.username,
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grid_width=settings.grid_width,
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grid_height=settings.grid_height,
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my_turn=not settings.host_start
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)
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game_network(
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thread=self,
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connection=connection,
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game_scene=game_scene,
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)
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