L3-Bataille-Navale/source/gui/scene/Game.py

180 lines
4.6 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source.gui.scene.abc import Scene
from source.gui import widget, texture
from source.gui.widget.grid import GameGridAlly, GameGridEnemy
from source import core
if TYPE_CHECKING:
from source.gui.window import Window
class Game(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
self.batch_label = pyglet.graphics.Batch()
self.batch_button_background = pyglet.graphics.Batch()
self.batch_input_background = pyglet.graphics.Batch()
self.batch_grid_background = pyglet.graphics.Batch()
self.batch_grid_line = pyglet.graphics.Batch()
self.batch_grid_cursor = pyglet.graphics.Batch()
self.batch_grid_boat = pyglet.graphics.Batch()
self.batch_grid_bomb = pyglet.graphics.Batch()
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=1.0, height=1.0,
image=texture.Background.game,
)
self.grid_ally = self.add_widget(
GameGridAlly,
x=75, y=0.25, width=0.35, height=0.5,
boats_length=[5, 5, 4, 3, 2],
grid_style=texture.Grid.Style1,
boat_style=texture.Grid.Boat.Style1,
rows=8, columns=8,
background_batch=self.batch_grid_background,
line_batch=self.batch_grid_line,
cursor_batch=self.batch_grid_cursor,
boat_batch=self.batch_grid_boat,
)
self.grid_enemy = self.add_widget(
GameGridEnemy,
x=lambda widget: widget.scene.window.width - 75 - widget.width, y=0.25, width=0.35, height=0.5,
grid_style=texture.Grid.Style1,
bomb_style=texture.Grid.Bomb.Style1,
rows=8, columns=8,
background_batch=self.batch_grid_background,
line_batch=self.batch_grid_line,
cursor_batch=self.batch_grid_cursor,
bomb_batch=self.batch_grid_bomb
)
self.name_ally = self.add_widget(
widget.Text,
x=0.27, y=0.995,
text="Raphael",
font_size=20,
anchor_x="center", anchor_y="center",
batch=self.batch_label,
)
self.name_enemy = self.add_widget(
widget.Text,
x=0.73, y=0.995,
text="Leo",
font_size=20,
anchor_x="center", anchor_y="center",
batch=self.batch_label,
)
self.score_ally = self.add_widget(
widget.Text,
x=0.44, y=0.995,
text="7",
font_size=25,
anchor_x="center", anchor_y="center",
batch=self.batch_label,
)
self.score_enemy = self.add_widget(
widget.Text,
x=0.56, y=0.995,
text="5",
font_size=25,
anchor_x="center", anchor_y="center",
batch=self.batch_label,
)
self.chat_log = self.add_widget(
widget.Text,
x=10, y=70, width=0.5,
text="FARAPHEL - HELLO BILLY\nLEO - HELLO BOLLO",
anchor_x="left", anchor_y="baseline",
multiline=True,
batch=self.batch_label,
)
self.chat_input = self.add_widget(
widget.Input,
x=10, y=10, width=0.5, height=50,
style=texture.Button.Style1,
background_batch=self.batch_input_background,
label_batch=self.batch_label,
)
self.button_save = self.add_widget(
widget.Button,
x=0.7, y=0, width=0.15, height=0.1,
label_text="Sauvegarder",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label,
)
self.button_quit = self.add_widget(
widget.Button,
x=0.85, y=0, width=0.15, height=0.1,
label_text="Quitter",
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label,
)
self.board_ally = core.Board(rows=8, columns=8)
self.board_enemy = core.Board(rows=8, columns=8)
def on_draw(self):
self.background.draw()
self.batch_button_background.draw()
self.batch_input_background.draw()
self.batch_grid_background.draw()
self.batch_grid_boat.draw()
self.batch_grid_bomb.draw()
self.batch_grid_line.draw()
self.batch_grid_cursor.draw()
self.batch_label.draw()
self.grid_enemy.draw() # DEBUG