L3-Bataille-Navale/source/network/Client.py

102 lines
3.6 KiB
Python

import socket
from pathlib import Path
from typing import TYPE_CHECKING, Any, Optional
from source import path_save
from source.gui import scene
from source.network import game_network
from source.network.packet import PacketUsername, PacketSettings, PacketHaveSaveBeenFound, PacketLoadOldSave
from source.utils import StoppableThread
from source.utils.thread import in_pyglet_context
if TYPE_CHECKING:
from source.gui.window import Window
class Client(StoppableThread):
"""
The thread executed on the person who join a room.
"""
def __init__(self, window: "Window", username: str, ip_address: str, port: int, **kw):
super().__init__(**kw)
self.window = window
self.username = username
self.ip_address = ip_address
self.port = port
def run(self) -> None:
print("[Client] Thread démarré")
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as connection:
connection.connect((self.ip_address, self.port))
connection.settimeout(5) # défini le timeout à 5 secondes
print(f"[Client] Connecté avec {connection}")
# sauvegarde
# attend que l'hôte indique s'il a trouvé une ancienne sauvegarde
packet_save_found = PacketHaveSaveBeenFound.from_connection(connection)
if packet_save_found.value:
# si l'hôte a trouvé une ancienne sauvegarde, vérifier de notre côté également.
path_old_save: Optional[Path] = None
ip_address, _ = connection.getpeername()
for file in path_save.iterdir():
if file.stem == ip_address:
path_old_save = file
break
# envoie à l'hôte si l'on possède également la sauvegarde
PacketHaveSaveBeenFound(value=path_old_save is not None).send_data_connection(connection)
if path_old_save:
# si l'on possède la sauvegarde, attend que l'hôte confirme son utilisation
from source.gui.scene import GameWaitLoad
in_pyglet_context(self.window.set_scene, GameWaitLoad)
while True:
# attend la décision de l'hôte
try:
load_old_save = PacketLoadOldSave.from_connection(connection)
break
except socket.timeout:
if self.stopped: return
print("accept load", load_old_save)
if load_old_save.value:
...
# TODO: Charger nos données
# paramètres & jeu
settings: Any = PacketSettings.from_connection(connection)
PacketUsername(username=self.username).send_data_connection(connection)
packet_username = PacketUsername.from_connection(connection)
game_scene = in_pyglet_context(
self.window.set_scene,
scene.Game,
thread=self,
connection=connection,
boats_length=settings.boats_length,
name_ally=self.username,
name_enemy=packet_username.username,
grid_width=settings.grid_width,
grid_height=settings.grid_height,
my_turn=not settings.host_start
)
game_network(
thread=self,
connection=connection,
game_scene=game_scene,
)