L3-Bataille-Navale/source/gui/scene/HistoryMenu.py

120 lines
3.5 KiB
Python

import json
import math
from pathlib import Path
from typing import TYPE_CHECKING
from source.gui.position import vw, vh, top, vh_full, vw_full
from source.path import path_history
from source.gui import widget, texture, media
from source.gui.scene.abc import Scene
from source.utils import path_ctime_str
if TYPE_CHECKING:
from source.gui.window import Window
class HistoryMenu(Scene):
"""
Cette scène affiche toutes les anciennes parties et permet de les revisionner
"""
PAGE_SIZE: int = 8
def __init__(self, window: "Window", page: int = 0, **kwargs):
super().__init__(window, **kwargs)
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.time
)
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=20*vw, height=10*vh,
label_text="Retour",
style=texture.Button.Style1
)
from source.gui.scene import MainMenu
self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))
# génère les boutons des sauvegardes
paths: list[Path] = list(path_history.iterdir())
page_max: int = math.ceil(len(paths) / self.PAGE_SIZE)
self.title = self.add_widget(
widget.Text,
x=50*vw, y=80*vh,
anchor_x="center",
text=f"Page {page+1}/{page_max}",
font_size=50
)
for i, path in enumerate(paths[page*self.PAGE_SIZE:(page+1)*self.PAGE_SIZE]):
with open(path, "r", encoding="utf-8") as file:
data = json.load(file)
title = (
f"{data['name_ally']} VS. {data['name_enemy']} "
f"({'Gagné' if data['my_turn'] else 'Perdu'}) "
f"- {path_ctime_str(path)}"
)
button = self.add_widget(
widget.Button,
x=25*vw, y=top((25 + (i*9))*vh), width=50*vw, height=8*vh,
label_text=title,
style=texture.Button.Style1
)
from source.gui.scene import HistoryGame
button.add_listener(
"on_click_release",
(lambda path: (lambda *_: self.window.set_scene(HistoryGame, history_path=path)))(path)
)
if page > 0:
# si nous ne sommes pas à la première page, ajoute un bouton "précédent".
self.previous = self.add_widget(
widget.Button,
x=10*vw, y=45*vh, width=8*vw, height=15*vh,
label_text="<",
label_font_size=30,
style=texture.Button.Style1
)
self.previous.add_listener(
"on_click_release",
lambda *_: self.window.set_scene(self.__class__, page=page-1)
)
if page < page_max - 1:
# si nous ne sommes pas à la dernière page, ajoute un bouton "suivant".
self.next = self.add_widget(
widget.Button,
x=80*vw, y=45*vh, width=8*vw, height=15*vh,
label_text=">",
label_font_size=30,
style=texture.Button.Style1
)
self.next.add_listener(
"on_click_release",
lambda *_: self.window.set_scene(self.__class__, page=page+1)
)
media.SoundAmbient.menu.play_safe(loop=True)