L3-Bataille-Navale/source/gui/scene/abc/BaseGame.py

138 lines
3.5 KiB
Python

from abc import ABC
from typing import TYPE_CHECKING
from source.gui import widget, texture, scene
from source.gui.position import right, vw, vh, vw_full, vh_full, px
from source.gui.scene.abc import Scene
from source.type import Point2D
if TYPE_CHECKING:
from source.gui.window import Window
class BaseGame(Scene, ABC):
"""
La classe de base pour les scènes représentant le jeu principal (une grille alliée, une grille ennemie)
"""
def __init__(self, window: "Window",
boats_length: list,
name_ally: str,
name_enemy: str,
grid_width: int = None,
grid_height: int = None,
board_ally_data: dict = None,
board_enemy_data: dict = None,
history: list[bool, Point2D] = None,
**kwargs):
super().__init__(window, **kwargs)
self.boats_length = boats_length
self.name_ally = name_ally
self.name_enemy = name_enemy
self.history: list[tuple[bool, Point2D]] = [] if history is None else history # liste des bombes posées
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.game,
)
self.grid_ally = self.add_widget(
widget.GameGrid,
x=75, y=25*vh, width=35*vw, height=50*vh,
boats_length=self.boats_length,
grid_style=texture.Grid.Style1,
boat_style=texture.Grid.Boat.Style1,
rows=grid_height, columns=grid_width,
board_data=board_ally_data
)
self.grid_enemy = self.add_widget(
widget.GameGrid,
x=right(75*px), y=25*vh, width=35*vw, height=50*vh,
grid_style=texture.Grid.Style1,
boat_style=texture.Grid.Boat.Style1,
rows=grid_height, columns=grid_width,
board_data=board_enemy_data
)
self.add_widget(
widget.Text,
x=27*vw, y=99.5*vh,
text=self.name_ally,
font_size=20,
anchor_x="center", anchor_y="center"
)
self.add_widget(
widget.Text,
x=73*vw, y=99.5*vh,
text=self.name_enemy,
font_size=20,
anchor_x="center", anchor_y="center"
)
self.score_ally = self.add_widget(
widget.Text,
x=44*vw, y=99.5*vh,
text="0",
font_size=25,
anchor_x="center", anchor_y="center"
)
self.score_enemy = self.add_widget(
widget.Text,
x=56*vw, y=99.5*vh,
text="0",
font_size=25,
anchor_x="center", anchor_y="center"
)
self.button_settings = self.add_widget(
widget.Button,
x=70 * vw, y=0, width=15 * vw, height=10 * vh,
label_text="Paramètres",
style=texture.Button.Style1
)
self.button_settings.add_listener("on_click_release", lambda *_: self.window.add_scene(scene.Settings))
self.button_quit = self.add_widget(
widget.Button,
x=85*vw, y=0, width=15*vw, height=10*vh,
label_text="Quitter",
style=texture.Button.Style1
)
def _refresh_score_text(self):
# rafraichi le score allié et ennemie
self.score_ally.text = str(self.grid_enemy.board.get_score())
self.score_enemy.text = str(self.grid_ally.board.get_score())