138 lines
3.5 KiB
Python
138 lines
3.5 KiB
Python
from abc import ABC
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from typing import TYPE_CHECKING
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from source.gui import widget, texture, scene
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from source.gui.position import right, vw, vh, vw_full, vh_full, px
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from source.gui.scene.abc import Scene
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from source.type import Point2D
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if TYPE_CHECKING:
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from source.gui.window import Window
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class BaseGame(Scene, ABC):
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"""
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La classe de base pour les scènes représentant le jeu principal (une grille alliée, une grille ennemie)
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"""
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def __init__(self, window: "Window",
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boats_length: list,
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name_ally: str,
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name_enemy: str,
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grid_width: int = None,
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grid_height: int = None,
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board_ally_data: dict = None,
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board_enemy_data: dict = None,
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history: list[bool, Point2D] = None,
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**kwargs):
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super().__init__(window, **kwargs)
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self.boats_length = boats_length
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self.name_ally = name_ally
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self.name_enemy = name_enemy
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self.history: list[tuple[bool, Point2D]] = [] if history is None else history # liste des bombes posées
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self.background = self.add_widget(
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widget.Image,
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x=0, y=0, width=vw_full, height=vh_full,
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image=texture.Background.game,
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)
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self.grid_ally = self.add_widget(
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widget.GameGrid,
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x=75, y=25*vh, width=35*vw, height=50*vh,
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boats_length=self.boats_length,
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grid_style=texture.Grid.Style1,
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boat_style=texture.Grid.Boat.Style1,
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rows=grid_height, columns=grid_width,
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board_data=board_ally_data
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)
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self.grid_enemy = self.add_widget(
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widget.GameGrid,
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x=right(75*px), y=25*vh, width=35*vw, height=50*vh,
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grid_style=texture.Grid.Style1,
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boat_style=texture.Grid.Boat.Style1,
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rows=grid_height, columns=grid_width,
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board_data=board_enemy_data
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)
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self.add_widget(
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widget.Text,
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x=27*vw, y=99.5*vh,
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text=self.name_ally,
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font_size=20,
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anchor_x="center", anchor_y="center"
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)
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self.add_widget(
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widget.Text,
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x=73*vw, y=99.5*vh,
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text=self.name_enemy,
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font_size=20,
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anchor_x="center", anchor_y="center"
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)
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self.score_ally = self.add_widget(
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widget.Text,
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x=44*vw, y=99.5*vh,
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text="0",
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font_size=25,
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anchor_x="center", anchor_y="center"
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)
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self.score_enemy = self.add_widget(
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widget.Text,
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x=56*vw, y=99.5*vh,
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text="0",
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font_size=25,
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anchor_x="center", anchor_y="center"
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)
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self.button_settings = self.add_widget(
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widget.Button,
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x=70 * vw, y=0, width=15 * vw, height=10 * vh,
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label_text="Paramètres",
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style=texture.Button.Style1
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)
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self.button_settings.add_listener("on_click_release", lambda *_: self.window.add_scene(scene.Settings))
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self.button_quit = self.add_widget(
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widget.Button,
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x=85*vw, y=0, width=15*vw, height=10*vh,
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label_text="Quitter",
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style=texture.Button.Style1
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)
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def _refresh_score_text(self):
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# rafraichi le score allié et ennemie
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self.score_ally.text = str(self.grid_enemy.board.get_score())
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self.score_enemy.text = str(self.grid_ally.board.get_score())
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