L3-Bataille-Navale/source/gui/scene/GameError.py

50 lines
1.2 KiB
Python

from typing import TYPE_CHECKING
from source.gui import widget, texture, media
from source.gui.position import vw_full, vw_center, vh_center, right, px, vw, vh, vh_full
from source.gui.scene.abc import Scene
if TYPE_CHECKING:
from source.gui.window import Window
class GameError(Scene):
def __init__(self, window: "Window", text: str, **kwargs):
super().__init__(window, **kwargs)
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.error
)
self.label = self.add_widget(
widget.Text,
x=vw_center, y=vh_center, width=vw_full,
anchor_x="center",
text=text,
align="center",
multiline=True,
font_size=28,
)
self.back = self.add_widget(
widget.Button,
x=right(20*px), y=20, width=20*vw, height=10*vh,
label_text="Retour",
style=texture.Button.Style1
)
from source.gui.scene import MainMenu
self.back.add_listener("on_click_release", lambda *_: self.window.set_scene(MainMenu))
media.SoundAmbient.menu.play_safe(loop=True)