L3-Bataille-Navale/source/gui/scene/GameLoad.py

74 lines
2 KiB
Python

from pathlib import Path
from typing import TYPE_CHECKING
from source.gui import widget, texture, media
from source.gui.position import vw_full, vw, vh, right, px, vw_center, vh_center, vh_full
from source.gui.scene.abc import Scene
from source.network import Host
from source.utils import path_ctime_str
if TYPE_CHECKING:
from source.gui.window import Window
class GameLoad(Scene):
def __init__(self, window: "Window", path: Path, thread_host: Host, **kwargs):
super().__init__(window, **kwargs)
self.thread_host = thread_host # thread de l'hôte
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Background.choice
)
self.label = self.add_widget(
widget.Text,
x=vw_center, y=vh_center, width=vw_full,
anchor_x="center",
text=f"Une ancienne partie contre cet adversaire a été sauvegardé.\n"
f"Souhaitez-vous la reprendre ?\n"
f"({path_ctime_str(path)})",
align="center",
multiline=True,
font_size=28,
)
self.refuse = self.add_widget(
widget.Button,
x=20, y=20, width=20*vw, height=10*vh,
label_text="Refuser",
style=texture.Button.Style1
)
self.refuse.add_listener("on_click_release", lambda *_: self.response(value=False))
self.accept = self.add_widget(
widget.Button,
x=right(20*px), y=20, width=20*vw, height=10*vh,
label_text="Accepter",
style=texture.Button.Style1
)
self.accept.add_listener("on_click_release", lambda *_: self.response(value=True))
media.SoundAmbient.menu.play_safe(loop=True)
def response(self, value: bool):
self.thread_host.accept_load = value
self.window.remove_scene(self)
with self.thread_host.condition_load:
self.thread_host.condition_load.notify_all()