L3-Bataille-Navale/source/gui/scene/GameQuit.py

67 lines
1.9 KiB
Python

from typing import TYPE_CHECKING
from source.gui import widget, texture
from source.gui.position import vw_full, vh_full, vh_center, vw_center, vw, vh
from source.gui.scene.abc.Popup import Popup
from source.network.packet import PacketQuit
if TYPE_CHECKING:
from source.gui.window import Window
from source.gui.scene import Game
class GameQuit(Popup):
def __init__(self, window: "Window", game_scene: "Game", **kwargs):
super().__init__(window, **kwargs)
self.game_scene = game_scene
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=vw_full, height=vh_full,
image=texture.Popup.Style1.background
)
self.text = self.add_widget(
widget.Text,
x=vw_center, y=vh_center, width=vw_full,
anchor_x="center",
text="Voulez-vous vraiment quitter la partie ?\n(Votre partie ne sera pas sauvegardé !)",
font_size=28,
multiline=True,
align="center",
)
self.cancel = self.add_widget(
widget.Button,
x=20*vw, y=20*vh, width=20*vw, height=10*vh,
label_text="Annuler",
style=texture.Button.Style1
)
self.cancel.add_listener("on_click_release", lambda *_: self.window.remove_scene(self))
self.confirm = self.add_widget(
widget.Button,
x=60*vw, y=20*vh, width=20*vw, height=10*vh,
label_text="Confirmer",
style=texture.Button.Style1
)
self.confirm.add_listener("on_click_release", lambda *_: self.quit())
def quit(self):
PacketQuit().send_connection(self.game_scene.connection) # envoie le packet
self.game_scene.thread.stop() # coupe le thread & la connexion
from source.gui.scene import MainMenu
self.window.set_scene(MainMenu) # affiche le menu principal