L3-Bataille-Navale/source/gui/scene/abc/BaseGame.py

121 lines
3 KiB
Python

from abc import ABC
from typing import TYPE_CHECKING
from source.gui import widget, texture
from source.gui.position import right_content, h_percent, w_percent, w_full, h_full
from source.gui.scene.abc import Scene
from source.type import Point2D
if TYPE_CHECKING:
from source.gui.window import Window
class BaseGame(Scene, ABC):
def __init__(self, window: "Window",
boats_length: list,
name_ally: str,
name_enemy: str,
grid_width: int = None,
grid_height: int = None,
board_ally_data: dict = None,
board_enemy_data: dict = None,
history: list[bool, Point2D] = None,
**kwargs):
super().__init__(window, **kwargs)
self.boats_length = boats_length
self.name_ally = name_ally
self.name_enemy = name_enemy
self.history: list[tuple[bool, Point2D]] = [] if history is None else history # liste des bombes posées
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=w_full, height=h_full,
image=texture.Background.game,
)
self.grid_ally = self.add_widget(
widget.GameGrid,
x=75, y=0.25, width=0.35, height=0.5,
boats_length=self.boats_length,
grid_style=texture.Grid.Style1,
boat_style=texture.Grid.Boat.Style1,
rows=grid_height, columns=grid_width,
board_data=board_ally_data
)
self.grid_enemy = self.add_widget(
widget.GameGrid,
x=right_content(75), y=h_percent(25), width=w_percent(35), height=h_percent(50),
grid_style=texture.Grid.Style1,
boat_style=texture.Grid.Boat.Style1,
rows=grid_height, columns=grid_width,
board_data=board_enemy_data
)
self.add_widget(
widget.Text,
x=0.27, y=0.995,
text=self.name_ally,
font_size=20,
anchor_x="center", anchor_y="center"
)
self.add_widget(
widget.Text,
x=0.73, y=0.995,
text=self.name_enemy,
font_size=20,
anchor_x="center", anchor_y="center"
)
self.score_ally = self.add_widget(
widget.Text,
x=0.44, y=0.995,
text="0",
font_size=25,
anchor_x="center", anchor_y="center"
)
self.score_enemy = self.add_widget(
widget.Text,
x=0.56, y=0.995,
text="0",
font_size=25,
anchor_x="center", anchor_y="center"
)
self.button_quit = self.add_widget(
widget.Button,
x=0.85, y=0, width=0.15, height=0.1,
label_text="Quitter",
style=texture.Button.Style1
)
def _refresh_score_text(self):
self.score_ally.text = str(self.grid_enemy.board.get_score())
self.score_enemy.text = str(self.grid_ally.board.get_score())