L3-Bataille-Navale/source/network/Host.py

70 lines
2.3 KiB
Python

import socket
from typing import TYPE_CHECKING
from source.gui import scene
from source.network import game_network
from source.utils import StoppableThread
from source.utils.thread import in_pyglet_context
from source.network.packet import PacketUsername
if TYPE_CHECKING:
from source.gui.window import Window
from source.network.packet import PacketSettings
class Host(StoppableThread):
"""
The thread executed on the person who create a room.
"""
def __init__(self, window: "Window", port: int, username: str, settings: "PacketSettings", **kw):
super().__init__(**kw)
self.window = window
self.username = username
self.settings = settings
self.port = port
def run(self) -> None:
print("[Serveur] Thread démarré")
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as server:
server.bind(("", self.port)) # connecte le socket au port indiqué
server.settimeout(5) # défini le timeout à 5 secondes
server.listen() # écoute de nouvelle connexion
while True:
try:
connection, address = server.accept() # accepte la première connexion entrante
break # sort de la boucle
except socket.timeout: # en cas de timeout
if self.stopped: return # vérifie si le thread n'est pas censé s'arrêter
# sinon, réessaye
print(f"[Serveur] Connecté avec {address}")
self.settings.send_data_connection(connection)
packet_username = PacketUsername.from_connection(connection)
PacketUsername(username=self.username).send_data_connection(connection)
game_scene = in_pyglet_context(
self.window.set_scene,
scene.Game,
thread=self,
connection=connection,
boats_length=self.settings.boats_length,
name_ally=self.username,
name_enemy=packet_username.username,
grid_width=self.settings.grid_width,
grid_height=self.settings.grid_height,
my_turn=self.settings.host_start
)
game_network(
thread=self,
connection=connection,
game_scene=game_scene
)