43 lines
1.5 KiB
Python
43 lines
1.5 KiB
Python
import socket
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from typing import Type, Callable
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from source.gui.scene import Game
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from source.network.packet.abc import Packet
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from source.network import packet
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from source.utils import StoppableThread
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from source.utils.thread import in_pyglet_context
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def game_network(
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thread: "StoppableThread",
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connection: socket.socket,
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game_scene: Game,
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):
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"""
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Run the networking to make the game work and react with the other player
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:param game_scene: the scene of the game
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:param thread: the thread where this function is called.
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:param connection: the connection with the other player
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"""
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game_methods: dict[Type["Packet"], Callable] = {
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packet.PacketChat: game_scene.network_on_chat,
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packet.PacketBoatPlaced: game_scene.network_on_boat_placed,
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packet.PacketBombPlaced: game_scene.network_on_bomb_placed,
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packet.PacketBombState: game_scene.network_on_bomb_state,
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packet.PacketQuit: game_scene.network_on_quit,
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}
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while True:
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data_type: Type["Packet"] = Packet.type_from_connection(connection)
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if data_type is None:
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if thread.stopped: return # vérifie si le thread n'est pas censé s'arrêter
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continue
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data = data_type.from_connection(connection)
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if in_pyglet_context(
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game_methods[data_type], data # récupère la methode relié ce type de donnée
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): return # Appelle la méthode. Si elle renvoie True, arrête le thread
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