90 lines
2.3 KiB
Python
90 lines
2.3 KiB
Python
from typing import TYPE_CHECKING
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import pyglet
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from source.gui.scene import Result
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from source.gui.scene.abc import Scene
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from source.gui import widget, scene, texture
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if TYPE_CHECKING:
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from source.gui.window import Window
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class MainMenu(Scene):
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def __init__(self, window: "Window", **kwargs):
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super().__init__(window, **kwargs)
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self.batch_button_background = pyglet.graphics.Batch()
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self.batch_label = pyglet.graphics.Batch()
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self.background = self.add_widget(
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widget.Image,
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x=0.0, y=0.0, width=1.0, height=1.0,
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image=texture.Background.main
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)
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self.title = self.add_widget(
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widget.Text,
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x=50, y=0.85,
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text="Bataille Navale",
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font_size=50,
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batch=self.batch_label
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)
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self.game_create = self.add_widget(
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widget.Button,
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x=50, y=0.45, width=0.3, height=0.1,
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label_text="Créer une salle",
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label_font_size=20,
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style=texture.Button.Style1,
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background_batch=self.batch_button_background,
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label_batch=self.batch_label
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)
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self.game_create.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.RoomCreate))
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self.game_join = self.add_widget(
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widget.Button,
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x=50, y=0.3, width=0.3, height=0.1,
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label_text="Rejoindre une salle",
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label_font_size=20,
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style=texture.Button.Style1,
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background_batch=self.batch_button_background,
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label_batch=self.batch_label
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)
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self.game_join.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.RoomJoin))
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self.settings = self.add_widget(
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widget.Button,
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x=50, y=0.15, width=0.3, height=0.1,
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label_text="Paramètres",
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label_font_size=20,
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style=texture.Button.Style1,
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background_batch=self.batch_button_background,
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label_batch=self.batch_label
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)
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self.settings.add_listener("on_click_release", lambda *_: self.window.add_scene(scene.Settings))
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def on_draw(self):
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self.background.draw()
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self.batch_button_background.draw()
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self.batch_label.draw()
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