L3-Bataille-Navale/source/gui/scene/MainMenu.py

90 lines
2.6 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source.gui.scene import RoomJoin, RoomCreate, Settings
from source.gui.scene.abc import Scene
from source.gui.widget import Image, Text, Button
from source.gui.widget.debug import FPSDisplay
if TYPE_CHECKING:
from source.gui.window import Window
class MainMenu(Scene):
def __init__(self, window: "Window", *args, **kwargs):
super().__init__(window, *args, **kwargs)
texture_background = pyglet.image.load("./assets/image/background/main.jpeg")
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
self.background = self.add_widget(
Image,
x=0.0, y=0.0, width=1.0, height=1.0,
image=texture_background
)
self.title = self.add_widget(
Text,
x=50, y=0.85,
text="Bataille Navale",
font_size=50
)
self.game_create = self.add_widget(
Button,
x=50, y=0.45, width=0.3, height=0.1,
label_text="Créer une salle",
label_font_size=20,
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.game_create.on_release = lambda *_: self.window.set_scene(RoomCreate)
self.game_join = self.add_widget(
Button,
x=50, y=0.3, width=0.3, height=0.1,
label_text="Rejoindre une salle",
label_font_size=20,
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.game_join.on_release = lambda *_: self.window.set_scene(RoomJoin)
self.settings = self.add_widget(
Button,
x=50, y=0.15, width=0.3, height=0.1,
label_text="Paramètres",
label_font_size=20,
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.settings.on_release = lambda *_: self.window.set_scene(Settings)
self.fps_display = self.add_widget(FPSDisplay, color=(255, 255, 255, 180))
def on_draw(self):
self.background.draw()
self.title.draw()
self.game_create.draw()
self.game_join.draw()
self.settings.draw()
self.fps_display.draw()