L3-Bataille-Navale/source/gui/scene/MainMenu.py

89 lines
2.3 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source.gui.scene.abc import Scene
from source.gui import widget, scene, texture
if TYPE_CHECKING:
from source.gui.window import Window
class MainMenu(Scene):
def __init__(self, window: "Window", *args, **kwargs):
super().__init__(window, *args, **kwargs)
self.batch_button_background = pyglet.graphics.Batch()
self.batch_label = pyglet.graphics.Batch()
self.background = self.add_widget(
widget.Image,
x=0.0, y=0.0, width=1.0, height=1.0,
image=texture.Background.main
)
self.title = self.add_widget(
widget.Text,
x=50, y=0.85,
text="Bataille Navale",
font_size=50,
batch=self.batch_label
)
self.game_create = self.add_widget(
widget.Button,
x=50, y=0.45, width=0.3, height=0.1,
label_text="Créer une salle",
label_font_size=20,
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.game_create.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.RoomCreate))
self.game_join = self.add_widget(
widget.Button,
x=50, y=0.3, width=0.3, height=0.1,
label_text="Rejoindre une salle",
label_font_size=20,
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.game_join.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.RoomJoin))
self.settings = self.add_widget(
widget.Button,
x=50, y=0.15, width=0.3, height=0.1,
label_text="Paramètres",
label_font_size=20,
style=texture.Button.Style1,
background_batch=self.batch_button_background,
label_batch=self.batch_label
)
self.settings.add_listener("on_click_release", lambda *_: self.window.set_scene(scene.Settings))
def on_draw(self):
self.background.draw()
self.batch_button_background.draw()
self.batch_label.draw()