L3-Bataille-Navale/source/gui/texture/Grid.py
2023-03-14 23:20:37 +01:00

33 lines
1.3 KiB
Python

from .abc import Style
from .type import Texture, Animation
from source.path import path_image
path = path_image / "grid"
path_boat = path / "boat"
class Grid:
"""
Regroupe les textures des grilles du jeu
"""
class Style1(Style):
background = Texture(path / "background.png")
class Boat:
class Style1(Style):
_anim_bomb = sorted((path_boat / "anim_bomb").iterdir(), key=lambda path: int(path.stem))
_anim_body = sorted((path_boat / "anim_body").iterdir(), key=lambda path: int(path.stem))
_anim_edge = sorted((path_boat / "anim_edge").iterdir(), key=lambda path: int(path.stem))
_anim_solo = sorted((path_boat / "anim_solo").iterdir(), key=lambda path: int(path.stem))
body = Animation([*_anim_body, path_boat / "body.png"], 0.03, False)
edge = Animation([*_anim_edge, path_boat / "edge.png"], 0.03, False)
solo = Animation([*_anim_solo, path_boat / "solo.png"], 0.03, False)
preview_body = Texture(path_boat / "preview_body.png")
preview_edge = Texture(path_boat / "preview_edge.png")
preview_solo = Texture(path_boat / "preview_solo.png")
missed = Animation([*_anim_bomb, path_boat / "missed.png"], 0.03, False)
touched = Animation([*_anim_bomb, path_boat / "touched.png"], 0.03, False)