L3-Bataille-Navale/source/network/Client.py

29 lines
878 B
Python

import socket
from typing import TYPE_CHECKING
from source.network import game_network
from source.utils import StoppableThread
if TYPE_CHECKING:
from source.gui.window import Window
class Client(StoppableThread):
def __init__(self, window: "Window", username: str, ip_address: str, port: int = 52321, **kw):
super().__init__(**kw)
self.window = window
self.username = username
self.ip_address = ip_address
self.port = port
def run(self) -> None:
print("[Client] Thread démarré")
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as connection:
connection.connect((self.ip_address, self.port))
connection.settimeout(5) # défini le timeout à 5 secondes
print(f"[Client] Connecté avec {connection}")
game_network(self, self.window, connection)