Sauvegarde du 26/04/2020
This commit is contained in:
raphael60650 2020-04-26 16:24:06 +02:00
parent 3d27c4a2a7
commit 92912ddccb
4 changed files with 193 additions and 2 deletions

157
main.pyw
View file

@ -5,12 +5,15 @@ import pickle
import json import json
import random import random
import math import math
import time
from PIL import Image, ImageTk from PIL import Image, ImageTk
########## constante ########### ########## constante ###########
PATH_MODULE = "./module/" PATH_MODULE = "./module/"
PATH_ASSETS = "./assets/" PATH_ASSETS = "./assets/"
PATH_HISTORY = "./history/"
if not(os.path.exists(PATH_HISTORY)): os.makedirs(PATH_HISTORY)
######## initialisation ######## ######## initialisation ########
Fen = Tk() Fen = Tk()
Fen.resizable(width = False, height = False) Fen.resizable(width = False, height = False)
@ -36,6 +39,7 @@ class AppClass(): # Classe du "moteur" du jeu
"Lancer" : self.start, "Lancer" : self.start,
"Option" : self.settings, "Option" : self.settings,
"Mode Infini": self.start_infinity_mode, "Mode Infini": self.start_infinity_mode,
"Historique": self.history,
"Reinit. Option.": self.confirm_reinit_option, "Reinit. Option.": self.confirm_reinit_option,
"Quitter" : self.leave, "Quitter" : self.leave,
} # On créer un dictionnaire qui associe toute les options proposé à leur fonction respective. } # On créer un dictionnaire qui associe toute les options proposé à leur fonction respective.
@ -66,6 +70,12 @@ class AppClass(): # Classe du "moteur" du jeu
def start(self): def start(self):
if not(self.InfinityMode):
self.seed = random.randint(-10**10, 10**10) # On défini la seed afin de pouvoir la sauvegarder pour l'historique.
self.mode = "Classique"
self.start_time = time.time()
self.mod_des = 0
classModule["simon"].bind(UpCmd = "pass", DownCmd = "pass", LeftCmd = "pass", RightCmd = "pass") classModule["simon"].bind(UpCmd = "pass", DownCmd = "pass", LeftCmd = "pass", RightCmd = "pass")
self.Life = self.config["Vie"]["Value"] # On initialise le nombre de vie comme indiqué dans les paramètres self.Life = self.config["Vie"]["Value"] # On initialise le nombre de vie comme indiqué dans les paramètres
@ -77,10 +87,155 @@ class AppClass(): # Classe du "moteur" du jeu
# Démmaré un chrono # Démmaré un chrono
def start_infinity_mode(self): def start_infinity_mode(self):
self.seed = random.randint(-10**10, 10**10)
self.mode = "Infinity"
self.start_time = time.time()
self.mod_des = 0
self.InfinityMode = True self.InfinityMode = True
self.start() self.start()
def history(self, selected = 0): # Menu des fichiers .history
ListFileHistory = list(reversed(os.listdir(PATH_HISTORY)))
if len(ListFileHistory) == 0:
self.MainMenu(selected = 3)
return 0
selected_name = ListFileHistory[selected]
selected_name_show = selected_name.replace(" ", "\n").replace(".history", "") # On l'affiche sur deux lignes et on retire l'extension
selected_name_show = [c for c in selected_name_show] # On converti le texte en liste de caractère
selected_name_show.insert(2, "/") # séparation jour / mois
selected_name_show.insert(5, "/") # séparation mois / année
selected_name_show.insert(13, ":") # séparation heure / minute
selected_name_show.insert(16, ":") # séparation minute / seconde
selected_name_show = "".join(selected_name_show)
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.history(selected = selected - 1) # sinon, remonte
if selected == len(ListFileHistory) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.history(selected = selected + 1) # sinon, descend
classModule["display"].write(prefix + selected_name_show + suffix) # On affiche le texte sur l'écran
func_right = lambda: self.history_show(selected_name = selected_name) # Renvoie la fonction associé à l'option selectionné
func_left = lambda: self.MainMenu(selected = 3)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
def history_show(self, selected = 0, selected_name = None): # Menu pour afficher le contenu des fichiers .history
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
StatHistoryKeys = list(StatHistory.keys())
StatName = StatHistoryKeys[selected]
StatData = StatHistory[StatName]
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.history_show(selected = selected - 1, selected_name = selected_name) # sinon, remonte
if selected == len(StatHistory) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.history_show(selected = selected + 1, selected_name = selected_name) # sinon, descend
if StatName == "Paramètre": classModule["display"].write(prefix + StatName + "\n" + "Droite pour voir" + suffix)
else: classModule["display"].write(prefix + StatName + "\n" + str(StatData) + suffix) # On affiche le texte sur l'écran
if StatName == "Paramètre": func_right = lambda: self.history_show_settings(selected = 0, selected_name = selected_name) # func_right = lambda: self.modif_settings(selected_name = selected_name) # Renvoie la fonction associé à l'option selectionné
elif StatName == "Archiver": func_right = lambda: self.SwitchArchive(selected = selected, selected_name = selected_name)
elif StatName == "Effacer": func_right = lambda: self.confirm_delete_history(selected_name = selected_name)
else: func_right = "pass"
ListFileHistory = list(reversed(os.listdir(PATH_HISTORY)))
func_left = lambda: self.history(selected = ListFileHistory.index(selected_name))
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
def confirm_delete_history(self, selected_name):
classModule["display"].write("Êtes-vous sur de\nvouloir effacer ?")
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
cancel = lambda: self.history_show(selected = list(StatHistory.keys()).index("Effacer"))
confirm = lambda: self.delete_history(selected_name = selected_name)
classModule["simon"].bind(UpCmd = cancel, DownCmd = cancel, LeftCmd = cancel, RightCmd = confirm)
def delete_history(self, selected_name):
os.remove(PATH_HISTORY + selected_name)
self.history()
def SwitchArchive(self, selected, selected_name):
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
if StatHistory["Archiver"] == "Oui": StatHistory["Archiver"] = "Non"
else: StatHistory["Archiver"] = "Oui"
with open(PATH_HISTORY + selected_name, "wb") as File:
pickle.dump(StatHistory, File)
self.history_show(selected = selected, selected_name = selected_name)
def history_show_settings(self, selected = 0, selected_name = None): # Afficher les paramètres lors d'une partie stocké dans l'historique
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
StatHistorySettings = StatHistory["Paramètre"]
StatHistorySettingsKeys = list(StatHistorySettings.keys())
StatSettingsName = StatHistorySettingsKeys[selected]
StatSettingsData = StatHistorySettings[StatSettingsName]["Value"]
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.history_show_settings(selected = selected - 1, selected_name = selected_name) # sinon, remonte
if selected == len(StatHistorySettings) - 1: # Pour éviter que _Protected s'affiche
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.history_show_settings(selected = selected + 1, selected_name = selected_name) # sinon, descend
classModule["display"].write(prefix + StatSettingsName + "\n" + str(StatSettingsData) + suffix) # On affiche le texte sur l'écran
func_right = lambda: "pass"
func_left = lambda: self.history_show(selected = list(StatHistory.keys()).index("Paramètre"), selected_name = selected_name)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
def settings(self, selected = 0): def settings(self, selected = 0):
# On créer un dictionnaire qui associe toute les options proposé à leur fonction respective. # On créer un dictionnaire qui associe toute les options proposé à leur fonction respective.
@ -159,7 +314,7 @@ class AppClass(): # Classe du "moteur" du jeu
def confirm_reinit_option(self): def confirm_reinit_option(self):
classModule["display"].write("Êtes-vous sur de\nvouloir réinitialiser ?") classModule["display"].write("Êtes-vous sur de\nvouloir réinitialiser ?")
cancel = lambda: self.MainMenu(selected = 2) cancel = lambda: self.MainMenu(selected = 4)
confirm = lambda: self.reinit_option(mainmenu_return = True) confirm = lambda: self.reinit_option(mainmenu_return = True)
classModule["simon"].bind(UpCmd = cancel, DownCmd = cancel, LeftCmd = cancel, RightCmd = confirm) classModule["simon"].bind(UpCmd = cancel, DownCmd = cancel, LeftCmd = cancel, RightCmd = confirm)

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@ -74,6 +74,7 @@ class button():
if not(_Stop): if not(_Stop):
self.defuse = True self.defuse = True
self.big_but.config(command = "pass")
classModule["display"].checkDefuse() classModule["display"].checkDefuse()
else: else:

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@ -61,6 +61,7 @@ class display():
def checkDefuse(self): def checkDefuse(self):
self.time += App.config["Bonus de temps"]["Value"] self.time += App.config["Bonus de temps"]["Value"]
App.mod_des += 1
_Stop = 0 _Stop = 0
for module in classModule: for module in classModule:
@ -69,6 +70,7 @@ class display():
if _Stop <= App.config["Module négli."]["Value"]: # Si tout les modules sont désamorcé if _Stop <= App.config["Module négli."]["Value"]: # Si tout les modules sont désamorcé
self.write(random.choice(["GG", "Bravo", "Félicitation"])) self.write(random.choice(["GG", "Bravo", "Félicitation"]))
self.Win = "Gagné"
self.reset_all() self.reset_all()
else: else:
@ -90,6 +92,7 @@ class display():
self.InitInfinity = False self.InitInfinity = False
App.InfinityMode = False App.InfinityMode = False
self.Win = "Perdu"
self.reset_all() self.reset_all()
@ -103,10 +106,42 @@ class display():
Fen.after_cancel(self.chrono_event) # On désactive le chrono Fen.after_cancel(self.chrono_event) # On désactive le chrono
self.label.config(foreground = "black", background = "SystemButtonFace") self.label.config(foreground = "black", background = "SystemButtonFace")
duration = time.time() - App.start_time
duration_min, duration_sec = duration // 60, duration % 60
with open(PATH_HISTORY + time.strftime("%d%m%Y %H%M%S") + ".history", "wb") as File:
pickle.dump({
"Seed": App.seed,
"Mode": App.mode,
"Partie": self.Win,
"Durée": "%02i:%02i" % (duration_min, duration_sec),
"Mod. Des.": App.mod_des,
"Mod. Des. / min.": round(App.mod_des / (duration / 60), 1),
"Paramètre": App.config,
"Archiver": "Non",
"Effacer": ""
}, File)
ListFileHistory = os.listdir(PATH_HISTORY)
Max_file_save = App.config["Max. Score sauv."]["Value"]
if len(ListFileHistory) > Max_file_save:
for file in ListFileHistory:
with open(PATH_HISTORY + file, "rb") as File: StatHistory = pickle.load(File)
if StatHistory["Archiver"] == "Non":
os.remove(PATH_HISTORY + file)
break
Fen.after(7500, lambda: App.MainMenu()) # On laisse le joueur devant le message de victoire / défaite pendant 7.5 secondes Fen.after(7500, lambda: App.MainMenu()) # On laisse le joueur devant le message de victoire / défaite pendant 7.5 secondes
else: # Si l'on est en mode infini else: # Si l'on est en mode infini
self.InitInfinity = True # On a déjà fini le jeu une fois self.InitInfinity = True # On a déjà fini le jeu une fois
Fen.after(1000, App.start) # On relance le jeu Fen.after(1000, App.start) # On relance le jeu
classModule["display"] = display() classModule["display"] = display()

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@ -101,7 +101,7 @@ class wire():
if type(self.rules[Difficulty][wire][lit_wire]) == str: # Si la condition est un texte (donc du type LED StatutDeLaLED): if type(self.rules[Difficulty][wire][lit_wire]) == str: # Si la condition est un texte (donc du type LED StatutDeLaLED):
condition = self.rules[Difficulty][wire][lit_wire].split(" ") condition = self.rules[Difficulty][wire][lit_wire].split(" ")
if self.dico_wire[wire]["CUT"] != (self.dico_wire[condition[0]]["LIT"] != condition[1]): # Si la règle n'est pas respecté if self.dico_wire[wire]["CUT"] != (self.dico_wire[condition[0]]["LIT"] == condition[1]): # Si la règle n'est pas respecté
self.wire_errorTotal += 1 self.wire_errorTotal += 1
else: else: