T-ISN-Projet-Emulateur/module/simon.py
raphael60650 3d621d5397 v0.10
Sauvegarde du 18/04/2020
2020-04-18 15:48:44 +02:00

90 lines
4.1 KiB
Python

class simon():
def __init__(self): # Cette fonction est automatiquement éxécuter lors de la création de l'objet
self.rules = {
"Facile": {
"A On": {"Up": "Left", "Left": "Down", "Right": "Up", "Down": "Right"},
"Else": {"Up": "Down", "Left": "Up", "Right": "Right", "Down": "Left"}
}, "Normal": {
"A On": {"Up": "Down", "Left": "Left", "Right": "Up", "Down": "Right"},
"E Blink": {"Up": "Down", "Left": "Left", "Right": "Right", "Down": "Up"},
"C Off": {"Up": "Left", "Left": "Right", "Right": "Up", "Down": "Down"},
"Else": {"Up": "Right", "Left": "Down", "Right": "Left", "Down": "Up"}
}, "Difficile": {
"F On": {"Up": "Left", "Left": "Right", "Right": "Down", "Down": "Up"},
"A Off": {"Up": "Up", "Left": "Down", "Right": "Right", "Down": "Left"},
"B Blink": {"Up": "Down", "Left": "Left", "Right": "Right", "Down": "Up"},
"A Blink": {"Up": "Down", "Left": "Right", "Right": "Left", "Down": "Up"},
"C On": {"Up": "Up", "Left": "Left", "Right": "Right", "Down": "Down"},
"Else": {"Up": "Left", "Left": "Down", "Right": "Right", "Down": "Up"}
}
}
self.frame = LabelFrame(Fen, text = "Simon") # On créer une sous-fenêtre
self.frame.grid(row = 2, column = 1, sticky = "NEWS") # On l'affiche
self.dico_but = {} # On créer un dictionnaire qui va contenir les objets bouttons.
self.dico_but["Up"] = Button(self.frame, text = "", background = "lightgreen", width = 2, height = 1) # On créer le boutton du haut
self.dico_but["Up"].grid(row = 2, column = 2)
self.dico_but["Left"] = Button(self.frame, text = "", background = "lightblue", width = 2, height = 1) # On créer le boutton à gauche
self.dico_but["Left"].grid(row = 3, column = 1)
self.dico_but["Right"] = Button(self.frame, text = "", background = "indianred", width = 2, height = 1) # On créer le boutton à droite
self.dico_but["Right"].grid(row = 3, column = 3)
self.dico_but["Down"] = Button(self.frame, text = "", background = "lightyellow", width = 2, height = 1) # On créer le boutton
self.dico_but["Down"].grid(row = 4, column = 2)
def bind(self, UpCmd, DownCmd, LeftCmd, RightCmd): # Bind les touches à leur fonction associé dans les arguments
self.dico_but["Up"].config(command = UpCmd)
self.dico_but["Left"].config(command = LeftCmd)
self.dico_but["Right"].config(command = RightCmd)
self.dico_but["Down"].config(command = DownCmd)
def start(self):
self.Sequence = []
for _ in range(5):
self.Sequence.append(random.choice(["Up", "Left", "Right", "Down"]))
print(self.Sequence)
self.Step = 4
self.sequence_choice()
def reset_all(self):
self.dico_but["Up"].config(background = "lightgreen")
self.dico_but["Left"].config(background = "lightblue")
self.dico_but["Right"].config(background = "indianred")
self.dico_but["Down"].config(background = "lightyellow")
def sequence_choice(self, frame = 0):
if frame <= self.Step:
self.Sequence_step = self.Sequence[frame]
if self.Sequence_step == "Up":
self.dico_but[self.Sequence_step].config(background = "green")
elif self.Sequence_step == "Left":
self.dico_but[self.Sequence_step].config(background = "blue")
elif self.Sequence_step == "Right":
self.dico_but[self.Sequence_step].config(background = "red")
elif self.Sequence_step == "Down":
self.dico_but[self.Sequence_step].config(background = "yellow")
else:
frame = 0
Fen.after(1000, lambda: self.reset_all())
Fen.after(1500, lambda: self.sequence_choice(frame + 1))
# frame désigne le bouton qui doit s'allumer pendant la séquence, à quel étape on en est
# Code qui choisi des combinaisons à rentré et des led qui s'allument
classModule["simon"] = simon()