T-ISN-Projet-Emulateur/module/safe.py
raphael60650 3d27c4a2a7 v0.17
Sauvegarde du 25/04/2020
2020-04-25 16:42:36 +02:00

150 lines
6.5 KiB
Python

class safe():
def __init__(self): # Cette fonction est automatiquement éxécuter lors de la création de l'objet
self.rules = {
"Facile": {
1: {1: 3, 2: 2, 3: 1, 4: 4}, # Nb Etape : {Si led X allumé : selectionné led Y, ...}
2: {1: 4, 2: 3, 3: 2, 4: 1},
3: {1: 3, 2: 1, 3: 4, 4: 2}
}, "Normal": {
1: {1: 2, 2: 1, 3: 3, 4: 4},
2: {1: 1, 2: 2, 3: 4, 4: 3},
3: {1: 4, 2: 3, 3: 2, 4: 1},
4: {1: 2, 2: 4, 3: 1, 4: 3},
5: {1: 3, 2: 1, 3: 4, 4: 2},
6: {1: 3, 2: 2, 3: 1, 4: 4}
}, "Difficile": {
1: {1: 2, 2: 4, 3: 1, 4: 3},
2: {1: 4, 2: 1, 3: 2, 4: 3},
3: {1: 1, 2: 3, 3: 4, 4: 2},
4: {1: 1, 2: 2, 3: 4, 4: 3},
5: {1: 3, 2: 2, 3: 1, 4: 4},
6: {1: 4, 2: 3, 3: 2, 4: 1},
7: {1: 4, 2: 2, 3: 3, 4: 1},
8: {1: 2, 2: 1, 3: 3, 4: 4},
9: {1: 3, 2: 4, 3: 1, 4: 2}
}
}
self.frame = LabelFrame(Fen, text = "Coffre-fort", width = 180, height = 180, borderwidth = 4) # On créer une sous-fenêtre
self.frame.grid(row = 1, column = 3, sticky = "NEWS") # On l'affiche
self.frame.grid_propagate(0) # Force le LabelFrame à ne pas changer de taille
self.frame.grid_columnconfigure(1, weight = 1)
self.label = Label(self.frame, text = "", background = "lightgray", relief = SUNKEN, width = 2, height = 1) # On créer la led
self.label.grid(row = 1, column = 1)
###########
self.size_canvas = 90
self.canvas = Canvas(self.frame, width = self.size_canvas, height = self.size_canvas)
self.canvas.grid(row = 2, column = 1)
self.mult_base = 6
# Cercle sur lequel va tourner la base
self.cache_canvas = self.canvas.create_oval(
(self.size_canvas / 2) - (self.size_canvas / self.mult_base), # Ax
(self.size_canvas / 2) - (self.size_canvas / self.mult_base), # Ay
(self.size_canvas / 2) + (self.size_canvas / self.mult_base), # Bx
(self.size_canvas / 2) + (self.size_canvas / self.mult_base), # By
fill = "gray12")
# Cercle sur lequel va tourner le pic
for index in range(1, 5):
self.canvas.create_arc( 2, self.size_canvas, # A(x, y)
self.size_canvas, 2, # B(x, y)
start = 90 * (index), extent = 90, # ici en dégrée
fill = "lightgray", outline = "black", width = 1)
self.canvas.create_text((self.size_canvas / 2) + (self.size_canvas / 4.5) * round(math.cos((index - 1) * (math.pi / 2) + math.sqrt(2)/2 + math.pi/2)) + 2,
(self.size_canvas / 2) - (self.size_canvas / 4.5) * round(math.sin((index - 1) * (math.pi / 2) + math.sqrt(2)/2 + math.pi/2)) + 2,
text = str(index), font = ("Arial Black", 15), angle = 225 + 90 * (index - 1))
##########
self.scale = Scale(self.frame, from_ = 0.01, to_ = 4, orient = HORIZONTAL, width = 10, showvalue = False, resolution = 0.01) # On créer un scroller pour sélectionner une valeur entre 1 et 4
self.scale.grid(row = 3, column = 1, sticky = "S")
self.Valid_but = Button(self.frame, text = "Valider", background = "lightgreen", relief = RIDGE, width = 10)
self.Valid_but.grid(row = 4, column = 1)
self.position_curseur = 0.01
self.Event = None
self.updateCanvas()
def updateCanvas(self):
angle = (self.position_curseur - 1) / (4/(2*math.pi)) + math.pi
if self.Event != None: self.canvas.delete(self.Event)
self.Event = self.canvas.create_polygon((self.size_canvas / 2) - (self.size_canvas / self.mult_base) * math.sin(angle),
(self.size_canvas / 2) - (self.size_canvas / self.mult_base) * math.cos(angle),
(self.size_canvas / 2) + (self.size_canvas / self.mult_base) * math.sin(angle),
(self.size_canvas / 2) + (self.size_canvas / self.mult_base) * math.cos(angle),
(self.size_canvas / 2) + (self.size_canvas / 2) * math.cos(angle),
(self.size_canvas / 2) - (self.size_canvas / 2) * math.sin(angle),
fill = "orange", outline = "black", width = 2)
self.canvas.tag_raise(self.cache_canvas)
def start(self):
self.defuse = False # Le module n'est pas désamorçé.
self.Step = 0
self.position_curseur = 0
self.scale.config(command = lambda event: self.zone_choice())
self.Valid_but.config(command = lambda: self.check())
self.scale_zone = []
for _ in range(9):
self.scale_zone.append(random.choice([1, 2, 3, 4])) # Valeur que le joueur doit sélectionner avec le curseur
self.zone_choice()
def zone_choice(self): # S'enclenche quand le joueur touche au curseur
self.position_curseur = self.scale.get() # Valeur sélectionner avec le curseur
self.updateCanvas()
if self.scale_zone[self.Step] == math.ceil(self.position_curseur):
self.label.config(background = "yellow")
else:
self.label.config(background = "lightgray")
def check(self):
Difficulty = App.config["Difficulté"]["Value"]
Step_max = len(self.rules[Difficulty])
if self.rules[Difficulty][self.Step + 1][self.scale_zone[self.Step]] == math.ceil(self.position_curseur): # Si le joueur à bien placé le curseur
self.Step += 1
if self.Step >= Step_max: # Si à la dernière étape
self.defuse = True
classModule["display"].checkDefuse()
self.Valid_but.config(command = lambda: "pass")
else:
self.zone_choice()
else:
classModule["display"].PenalityLife()
def reset(self):
self.label.config(background = "lightgray") # On éteint la LED
self.scale.config(command = lambda x: "pass") # Désactive la mise à jour du curseur
self.Valid_but.config(command = lambda: "pass") # Désactive le bouton
classModule["safe"] = safe()