T-ISN-Projet-Emulateur/main.pyw
raphael60650 2c91ebe334 v1.1
Sauvegarde du 25/05/2020
2020-05-25 00:24:18 +02:00

334 lines
12 KiB
Python

########### import #############
from tkinter import *
import os
import pickle
import json
import random
import math
import time
from PIL import Image, ImageTk
########## constante ###########
PATH_MODULE = "./module/"
PATH_ASSETS = "./assets/"
PATH_HISTORY = "./history/"
##### création de fichier ######
if not(os.path.exists(PATH_HISTORY)): os.makedirs(PATH_HISTORY)
if not(os.path.exists("./statistic.pickle")):
with open("./statistic.pickle", "wb") as File:
pickle.dump({
"Mod. Dés. Total": 0,
"Temps de jeu": "00:00", # s
"Mod. Des. / min.": "0/min", # mod / min
"Partie Classique": 0,
"Partie Infini": 0,
"Partie total": 0,
"Classique gagné": "0 (0 %)",
"Classique perdu": "0 (0 %)"
}, File)
######## initialisation ########
Fen = Tk()
Fen.resizable(width = False, height = False)
Fen.iconphoto(False, ImageTk.PhotoImage(file = PATH_ASSETS + "icon.ico"))
Fen.title("Emulateur - Bombe")
classModule = {} # Dictionnaire qui va contenir tout les modules afin qu'ils puissent intéragir entre eux
global DEFAULT_BG_COLOR
DEFAULT_BG_COLOR = Fen.cget("background")
for file in os.listdir(PATH_MODULE): # On cherche les modules dans leur dossier
with open(PATH_MODULE + file, "rb") as module: # On les ouvres en lecture
exec(module.read()) # On les executes
class AppClass(): # Classe du "moteur" du jeu
def __init__(self): # Initialisation
self.load_settings()
self.MainMenu()
self.InfinityMode = False
def menu(self, selected_name = "", selected = 0, ListKeys = [], func_navigation = None, text = "", func_left = None, func_right = None):
prefix = "\u2191 "
suffix = " \u2193"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: func_navigation(selected_name = selected_name, selected = selected - 1)
if selected == len(ListKeys) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: func_navigation(selected_name = selected_name, selected = selected + 1)
classModule["display"].write(prefix + str(text) + suffix)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
def MainMenu(self, selected = 0, selected_name = None): # Niveau 1
MainMenu_Option = {
"Lancer" : self.start,
"Mode Infini": self.start_infinity_mode,
"Option" : self.settings,
"Historique": self.history,
"Statistique": self.statistic,
"Reinit. Option.": self.confirm_reinit_option,
"Quitter" : self.leave,
} # On créer un dictionnaire qui associe toute les options proposé à leur fonction respective.
ListKeys = list(MainMenu_Option.keys()) # On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.MainMenu,
text = ListKeys[selected],
func_right = MainMenu_Option[ListKeys[selected]],
func_left = "pass"
)
def pre_start(self, seed = None):
with open("./statistic.pickle", "rb") as File:
self.StatDico = pickle.load(File)
if seed == None: self.seed = random.randint(-10**10, 10**10) # On défini la seed afin de pouvoir la sauvegarder pour l'historique.
else: self.seed = seed
random.seed(self.seed)
self.mode = "Classique"
self.start_time = time.time()
self.mod_des = 0
def start(self, seed = None):
if not(self.InfinityMode):
self.pre_start(seed = seed)
classModule["simon"].bind(UpCmd = "pass", DownCmd = "pass", LeftCmd = "pass", RightCmd = "pass")
self.Life = self.config["Vie"]["Value"] # On initialise le nombre de vie comme indiqué dans les paramètres
for module in classModule:
classModule[module].start()
# Initilisalisé tout les modules
# Démmaré un chrono
def start_infinity_mode(self, seed = None):
self.pre_start(seed = seed)
self.mode = "Infinity"
self.InfinityMode = True
self.start()
def history(self, selected = 0, selected_name = None): # Menu des fichiers .history
ListFileHistory = list(reversed(os.listdir(PATH_HISTORY)))
if len(ListFileHistory) == 0:
self.MainMenu(selected = 3)
return 0
selected_name = ListFileHistory[selected]
selected_name_show = selected_name.replace(" ", "\n").replace(".history", "") # On l'affiche sur deux lignes et on retire l'extension
selected_name_show = [c for c in selected_name_show] # On converti le texte en liste de caractère
selected_name_show.insert(2, "/") # séparation jour / mois
selected_name_show.insert(5, "/") # séparation mois / année
selected_name_show.insert(13, ":") # séparation heure / minute
selected_name_show.insert(16, ":") # séparation minute / seconde
selected_name_show = "".join(selected_name_show)
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListFileHistory,
func_navigation = self.history,
text = selected_name_show,
func_right = lambda: self.history_show(selected_name = selected_name),
func_left = lambda: self.MainMenu(selected = 3)
)
def history_show(self, selected = 0, selected_name = None): # Menu pour afficher le contenu des fichiers .history
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
ListKeys = list(StatHistory.keys())
StatName = ListKeys[selected]
StatData = StatHistory[StatName]
if StatName == "Paramètre": text = StatName + "\n" + "Droite pour voir"
else: text = StatName + "\n" + str(StatData)
if StatName == "Paramètre": func_right = lambda: self.history_show_settings(selected = 0, selected_name = selected_name) # Renvoie la fonction associé à l'option selectionné
elif StatName == "Archiver": func_right = lambda: self.SwitchArchive(selected = selected, selected_name = selected_name)
elif StatName == "Effacer": func_right = lambda: self.confirm_delete_history(selected_name = selected_name)
elif StatName == "Seed":
if StatHistory["Mode"] == "Classique": func_right = lambda: self.start(seed = StatData)
elif StatHistory["Mode"] == "Infinity": func_right = lambda: self.start_infinity_mode(seed = StatData)
else: func_right = "pass"
ListFileHistory = list(reversed(os.listdir(PATH_HISTORY)))
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.history_show,
text = text,
func_right = func_right,
func_left = lambda: self.history(selected = ListFileHistory.index(selected_name))
)
def confirm_delete_history(self, selected_name):
classModule["display"].write("Êtes-vous sur de\nvouloir effacer ?")
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
cancel = lambda: self.history_show(selected = list(StatHistory.keys()).index("Effacer"))
confirm = lambda: self.delete_history(selected_name = selected_name)
classModule["simon"].bind(UpCmd = cancel, DownCmd = cancel, LeftCmd = cancel, RightCmd = confirm)
def delete_history(self, selected_name):
os.remove(PATH_HISTORY + selected_name)
self.history()
def SwitchArchive(self, selected, selected_name):
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
if StatHistory["Archiver"] == "Oui": StatHistory["Archiver"] = "Non"
else: StatHistory["Archiver"] = "Oui"
with open(PATH_HISTORY + selected_name, "wb") as File:
pickle.dump(StatHistory, File)
self.history_show(selected = selected, selected_name = selected_name)
def history_show_settings(self, selected = 0, selected_name = None): # Afficher les paramètres lors d'une partie stocké dans l'historique
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
StatHistorySettings = StatHistory["Paramètre"]
ListKeys = list(StatHistorySettings.keys())
StatSettingsName = ListKeys[selected]
StatSettingsData = StatHistorySettings[StatSettingsName]["Value"]
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.history_show_settings,
text = StatSettingsName + "\n" + str(StatSettingsData),
func_right = lambda: "pass",
func_left = lambda: self.history_show(selected = list(StatHistory.keys()).index("Paramètre"), selected_name = selected_name)
)
def statistic(self, selected = 0, selected_name = None):
with open("./statistic.pickle", "rb") as File:
StatDico = pickle.load(File)
ListKeys = list(StatDico.keys())
StatName = ListKeys[selected]
StatData = StatDico[StatName]
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.statistic,
text = StatName + "\n" + str(StatData),
func_right = lambda: "pass",
func_left = lambda: self.MainMenu(selected = 4)
)
def settings(self, selected = 0, selected_name = None): # selected_name n'est pas utilisé, mais évite une erreur
# On créer un dictionnaire qui associe toute les options proposé à leur fonction respective.
ListKeys = list(self.config.keys()) # On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
selected_name = ListKeys[selected]
selected_value = self.config[selected_name]["Available"].index(self.config[selected_name]["Value"]) # Valeur de l'index de la valeur déjà défini dans les paramètres
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.settings,
text = selected_name,
func_right = lambda: self.modif_settings(selected_name = selected_name, selected = selected_value),
func_left = lambda: self.MainMenu(selected = 2)
)
def modif_settings(self, selected_name, selected = 0): # selected_name -> nom de la variable que l'on change # selected -> valeur actuellement sélectionné
# On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
ListKeys = self.config[selected_name]["Available"]
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.modif_settings,
text = str(ListKeys[selected]),
func_right = lambda: self.save_settings(selected_name = selected_name, selected = ListKeys[selected]),
func_left = lambda: self.settings(selected = list(self.config.keys()).index(selected_name))
) # On renvoie le joueur sur le menu de l'option qu'il est en train d'éditer
def save_settings(self, selected_name, selected):
self.config[selected_name]["Value"] = selected
with open(r"config.pickle", "wb") as file:
pickle.dump(self.config, file)
self.settings(selected = list(self.config.keys()).index(selected_name)) # On renvoie le joueur sur le menu de l'option qu'il est en train d'éditer
def load_settings(self): # Lire le fichier pickle -> self.config
try: # En supposant que le fichier pickle existe et qu'il ne soit pas corrompu
with open(r"config.pickle","rb") as file:
self.config = pickle.load(file)
except: # Sinon, charge les options par défaut
self.reinit_option()
def confirm_reinit_option(self):
classModule["display"].write("Êtes-vous sur de\nvouloir réinitialiser ?")
cancel = lambda: self.MainMenu(selected = 5)
confirm = lambda: self.reinit_option(mainmenu_return = True)
classModule["simon"].bind(UpCmd = cancel, DownCmd = cancel, LeftCmd = cancel, RightCmd = confirm)
def reinit_option(self, mainmenu_return = False):
with open(r"config.json","rb") as file:
self.config = json.load(file)
with open(r"config.pickle","wb") as file: # Recréer le .pickle
pickle.dump(self.config, file)
if mainmenu_return: self.MainMenu(selected = 5)
def leave(self):
Fen.destroy()
exit()
# Code pour quitter le jeu
App = AppClass()
mainloop() # On "active" la fênetre