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black is now for background track, and white for front track
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1 changed files with 1 additions and 3 deletions
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@ -69,15 +69,13 @@ def draw_model(scene_scale, scene_trans, scene):
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elif height < min_height:
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elif height < min_height:
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min_height = height
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min_height = height
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min_height -= (max_height - min_height) // 3
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glBegin(GL_TRIANGLES)
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glBegin(GL_TRIANGLES)
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for face in mesh.faces:
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for face in mesh.faces:
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for vertex_i in face:
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for vertex_i in face:
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height = scene.vertices[vertex_i][color_axe]
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height = scene.vertices[vertex_i][color_axe]
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color = 1
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color = 1
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if max_height != 0:
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if max_height != 0:
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color = (height - min_height) / max_height
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color = 1 - ((height - min_height) / max_height)
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glColor3f(color, color, color)
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glColor3f(color, color, color)
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glVertex3f(*scene.vertices[vertex_i])
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glVertex3f(*scene.vertices[vertex_i])
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