black is now for background track, and white for front track

This commit is contained in:
raphael60650 2021-08-01 22:31:39 +02:00
parent 692cb0bb7d
commit 3da1d9f73f

View file

@ -69,15 +69,13 @@ def draw_model(scene_scale, scene_trans, scene):
elif height < min_height:
min_height = height
min_height -= (max_height - min_height) // 3
glBegin(GL_TRIANGLES)
for face in mesh.faces:
for vertex_i in face:
height = scene.vertices[vertex_i][color_axe]
color = 1
if max_height != 0:
color = (height - min_height) / max_height
color = 1 - ((height - min_height) / max_height)
glColor3f(color, color, color)
glVertex3f(*scene.vertices[vertex_i])