reverted color so that dark = background and white = foreground

This commit is contained in:
raphael60650 2021-08-02 20:44:45 +02:00
parent e149cbfcfb
commit c14f7e2d0b

View file

@ -70,7 +70,7 @@ def draw_model(scene_scale, scene_trans, scene):
elif height < min_height:
min_height = height
min_height -= (max_height - min_height) // 3
min_height += (max_height - min_height) // 3
glBegin(GL_TRIANGLES)
for face in mesh.faces:
@ -78,7 +78,7 @@ def draw_model(scene_scale, scene_trans, scene):
height = scene.vertices[vertex_i][color_axe]
color = 1
if max_height != 0:
color = ((height - min_height) / max_height)
color = 1-((height - min_height) / max_height)
glColor3f(color, color, color)
glVertex3f(*scene.vertices[vertex_i])