560 B
560 B
Submodule "FileSystem"
NOTE : This module is in an elaboration stage. Everything is subject to change !
This module allow the developer to access the game file to interact with them, and additionally a temporary folder to store important data that might be reused to speed up the patch process.
For security reason, you can only access file inside the virtual file system.
Here is an example of the virtual file system structure :
/
| game/
| | sys/
| | files/
| | ...
| assets/
| | my-texture.png
| | ...
| tmp/
| | patched-texture.tpl