distance can now be represented by a constant pixel value or a function that is called when the distance have to be updated
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6 changed files with 53 additions and 22 deletions
10
NOTE.md
10
NOTE.md
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@ -1,3 +1,13 @@
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A faire :
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Widgets:
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- Slider
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- Checkbox
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- Grille (bataille navale)
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Réseau :
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- Connexion entre les joueurs
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- Envoie des paramètres à l'autre joueur (largeur longueur du plateau, nombre de bateau et leur taille, ...)
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- Phase de placement des bateaux
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2
main.pyw
2
main.pyw
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@ -95,7 +95,7 @@ class TestScene2(Scene):
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# Create a new window
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window = Window(resizable=True, vsync=False)
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window = Window(resizable=True, vsync=True)
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window.add_scene(MainMenu)
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# Start the event loop
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@ -21,7 +21,7 @@ class MainMenu(Scene):
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self.background = self.add_widget(
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Image,
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x=0, y=0, width=1, height=1,
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x=0.0, y=0.0, width=1.0, height=1.0,
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image=texture_background
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)
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@ -23,7 +23,7 @@ class RoomJoin(Scene):
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self.back = self.add_widget(
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Button,
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x=0.02, y=0.02, width=0.2, height=0.1,
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x=20, y=20, width=0.2, height=0.1,
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label_text="Retour",
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@ -39,7 +39,7 @@ class RoomJoin(Scene):
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Input,
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x=0.4, y=0.5, width=0.13, height=0.1,
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regex=r"\d{1,3}(.\d{1,3}){3}",
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regex=r"\d{1,3}(\.\d{1,3}){3}",
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texture_normal=texture_input_normal,
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texture_active=texture_input_active,
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@ -2,7 +2,7 @@ from abc import ABC
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from typing import TYPE_CHECKING, Optional
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from source.gui.widget.abc import Widget
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from source.type import Percentage
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from source.type import Distance, Percentage
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from source.utils import in_bbox
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if TYPE_CHECKING:
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@ -15,10 +15,10 @@ class BoxWidget(Widget, ABC):
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"""
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def __init__(self, scene: "Scene",
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x: Percentage = 0,
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y: Percentage = 0,
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width: Percentage = None,
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height: Percentage = None):
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x: Distance = 0,
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y: Distance = 0,
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width: Distance = None,
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height: Distance = None):
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super().__init__(scene)
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# memorize the value with a percent value
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@ -33,37 +33,52 @@ class BoxWidget(Widget, ABC):
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# property
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def _getter_distance(self, max_distance: int, raw_distance: Distance) -> int:
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"""
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Return the true distance in pixel from a more abstract distance
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:param max_distance: the max value the distance in pixel should have
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:param raw_distance: the distance object to convert to pixel
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:return: the true distance in pixel
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"""
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if isinstance(raw_distance, Percentage): return int(max_distance * raw_distance)
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if isinstance(raw_distance, int): return raw_distance
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if callable(raw_distance): return raw_distance(self)
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if raw_distance is None: return 0
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raise TypeError(f"Invalid type for the distance : {type(raw_distance)}")
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@property
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def x(self) -> int:
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return self.scene.window.width * self._p_x
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return self._getter_distance(self.scene.window.width, self._x)
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@x.setter
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def x(self, x: Percentage):
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self._p_x = x
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def x(self, x: Distance):
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self._x = x
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@property
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def y(self) -> int:
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return self.scene.window.height * self._p_y
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return self._getter_distance(self.scene.window.height, self._y)
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@y.setter
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def y(self, y: Percentage):
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self._p_y = y
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def y(self, y: Distance):
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self._y = y
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@property
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def width(self) -> int:
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return 0 if self._p_width is None else self.scene.window.width * self._p_width
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return self._getter_distance(self.scene.window.width, self._width)
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@width.setter
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def width(self, width: Optional[Percentage]):
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self._p_width = width
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def width(self, width: Optional[Distance]):
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self._width = width
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@property
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def height(self) -> int:
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return 0 if self._p_height is None else self.scene.window.height * self._p_height
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return self._getter_distance(self.scene.window.height, self._height)
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@height.setter
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def height(self, height: Optional[Percentage]):
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self._p_height = height
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def height(self, height: Optional[Distance]):
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self._height = height
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@property
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def xy(self) -> tuple[int, int]:
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@ -1,3 +1,9 @@
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from typing import Union, Callable, Any
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Point2D = tuple[int, int]
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BBox = tuple[int, int, int, int]
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Percentage = float
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Percentage = float # a percentage, represented as a number between 0 and 1
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DistanceFunction = Callable[[Any], int] # a function that return a distance
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# a distance, represented either by a whole number, a percentage or a function
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Distance = Union[Percentage, int, DistanceFunction]
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