L3-Bataille-Navale/source/gui/scene/Game.py

158 lines
4.1 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source.gui.scene.abc import Scene
from source.gui import widget
from source import core
if TYPE_CHECKING:
from source.gui.window import Window
class Game(Scene):
def __init__(self, window: "Window", **kwargs):
super().__init__(window, **kwargs)
texture_input_normal = pyglet.image.load("assets/image/input/normal.png")
texture_input_active = pyglet.image.load("./assets/image/input/active.png")
texture_input_error = pyglet.image.load("./assets/image/input/error.png")
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
texture_game_background = pyglet.image.load("./assets/image/background/game.png")
texture_grid_background = pyglet.image.load("./assets/image/grid/background.png")
self.background = self.add_widget(
widget.Image,
x=0, y=0, width=1.0, height=1.0,
image=texture_game_background,
)
self.grid_ally = self.add_widget(
widget.GameGrid,
x=75, y=0.25, width=0.35, height=0.5,
texture_background=texture_grid_background,
rows=8, columns=8,
)
self.grid_enemy = self.add_widget(
widget.GameGrid,
x=lambda widget: widget.scene.window.width - 75 - widget.width, y=0.25, width=0.35, height=0.5,
texture_background=texture_grid_background,
rows=8, columns=8,
)
self.name_ally = self.add_widget(
widget.Text,
x=0.27, y=0.995,
text="Raphael",
font_size=20,
anchor_x="center", anchor_y="center",
)
self.name_enemy = self.add_widget(
widget.Text,
x=0.73, y=0.995,
text="Leo",
font_size=20,
anchor_x="center", anchor_y="center",
)
self.score_ally = self.add_widget(
widget.Text,
x=0.44, y=0.995,
text="7",
font_size=25,
anchor_x="center", anchor_y="center"
)
self.score_enemy = self.add_widget(
widget.Text,
x=0.56, y=0.995,
text="5",
font_size=25,
anchor_x="center", anchor_y="center"
)
self.chat_log = self.add_widget(
widget.Text,
x=10, y=70, width=0.5,
text="FARAPHEL - HELLO BILLY\nLEO - HELLO BOLLO",
anchor_x="left", anchor_y="baseline",
multiline=True
)
self.chat_input = self.add_widget(
widget.Input,
x=10, y=10, width=0.5, height=50,
texture_normal=texture_input_normal,
texture_active=texture_input_active,
texture_error=texture_input_error,
)
self.button_save = self.add_widget(
widget.Button,
x=0.7, y=0, width=0.15, height=0.1,
label_text="Sauvegarder",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.button_quit = self.add_widget(
widget.Button,
x=0.85, y=0, width=0.15, height=0.1,
label_text="Quitter",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.board_ally = core.Board(rows=8, columns=8)
self.board_enemy = core.Board(rows=8, columns=8)
def on_draw(self):
self.background.draw()
self.grid_ally.draw()
self.grid_enemy.draw()
self.name_ally.draw()
self.name_enemy.draw()
self.score_ally.draw()
self.score_enemy.draw()
self.chat_log.draw()
self.chat_input.draw()
self.button_save.draw()
self.button_quit.draw()