158 lines
4.1 KiB
Python
158 lines
4.1 KiB
Python
from typing import TYPE_CHECKING
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import pyglet
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from source.gui.scene.abc import Scene
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from source.gui import widget
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from source import core
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if TYPE_CHECKING:
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from source.gui.window import Window
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class Game(Scene):
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def __init__(self, window: "Window", **kwargs):
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super().__init__(window, **kwargs)
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texture_input_normal = pyglet.image.load("assets/image/input/normal.png")
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texture_input_active = pyglet.image.load("./assets/image/input/active.png")
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texture_input_error = pyglet.image.load("./assets/image/input/error.png")
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texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
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texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
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texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
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texture_game_background = pyglet.image.load("./assets/image/background/game.png")
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texture_grid_background = pyglet.image.load("./assets/image/grid/background.png")
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self.background = self.add_widget(
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widget.Image,
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x=0, y=0, width=1.0, height=1.0,
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image=texture_game_background,
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)
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self.grid_ally = self.add_widget(
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widget.GameGrid,
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x=75, y=0.25, width=0.35, height=0.5,
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texture_background=texture_grid_background,
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rows=8, columns=8,
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)
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self.grid_enemy = self.add_widget(
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widget.GameGrid,
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x=lambda widget: widget.scene.window.width - 75 - widget.width, y=0.25, width=0.35, height=0.5,
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texture_background=texture_grid_background,
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rows=8, columns=8,
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)
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self.name_ally = self.add_widget(
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widget.Text,
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x=0.27, y=0.995,
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text="Raphael",
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font_size=20,
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anchor_x="center", anchor_y="center",
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)
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self.name_enemy = self.add_widget(
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widget.Text,
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x=0.73, y=0.995,
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text="Leo",
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font_size=20,
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anchor_x="center", anchor_y="center",
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)
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self.score_ally = self.add_widget(
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widget.Text,
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x=0.44, y=0.995,
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text="7",
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font_size=25,
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anchor_x="center", anchor_y="center"
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)
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self.score_enemy = self.add_widget(
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widget.Text,
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x=0.56, y=0.995,
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text="5",
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font_size=25,
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anchor_x="center", anchor_y="center"
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)
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self.chat_log = self.add_widget(
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widget.Text,
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x=10, y=70, width=0.5,
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text="FARAPHEL - HELLO BILLY\nLEO - HELLO BOLLO",
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anchor_x="left", anchor_y="baseline",
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multiline=True
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)
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self.chat_input = self.add_widget(
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widget.Input,
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x=10, y=10, width=0.5, height=50,
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texture_normal=texture_input_normal,
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texture_active=texture_input_active,
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texture_error=texture_input_error,
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)
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self.button_save = self.add_widget(
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widget.Button,
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x=0.7, y=0, width=0.15, height=0.1,
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label_text="Sauvegarder",
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texture_normal=texture_button_normal,
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texture_hover=texture_button_hover,
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texture_click=texture_button_click
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)
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self.button_quit = self.add_widget(
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widget.Button,
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x=0.85, y=0, width=0.15, height=0.1,
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label_text="Quitter",
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texture_normal=texture_button_normal,
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texture_hover=texture_button_hover,
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texture_click=texture_button_click
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)
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self.board_ally = core.Board(rows=8, columns=8)
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self.board_enemy = core.Board(rows=8, columns=8)
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def on_draw(self):
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self.background.draw()
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self.grid_ally.draw()
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self.grid_enemy.draw()
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self.name_ally.draw()
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self.name_enemy.draw()
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self.score_ally.draw()
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self.score_enemy.draw()
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self.chat_log.draw()
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self.chat_input.draw()
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self.button_save.draw()
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self.button_quit.draw()
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