L3-Bataille-Navale/source/gui/scene/RoomJoin.py

83 lines
2.5 KiB
Python

from typing import TYPE_CHECKING
import pyglet
from source import network
from source.gui.scene.abc import Scene
from source.gui import widget
if TYPE_CHECKING:
from source.gui.window import Window
class RoomJoin(Scene):
def __init__(self, window: "Window", *args, **kwargs):
super().__init__(window, *args, **kwargs)
texture_button_normal = pyglet.image.load("./assets/image/button/normal.png")
texture_button_hover = pyglet.image.load("./assets/image/button/hovering.png")
texture_button_click = pyglet.image.load("./assets/image/button/clicking.png")
texture_input_normal = pyglet.image.load("assets/image/input/normal.png")
texture_input_active = pyglet.image.load("./assets/image/input/active.png")
texture_input_error = pyglet.image.load("./assets/image/input/error.png")
self.back = self.add_widget(
widget.Button,
x=20, y=20, width=0.2, height=0.1,
label_text="Retour",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
from source.gui.scene import MainMenu
self.back.on_release = lambda *_: self.window.set_scene(MainMenu)
self.entry_ip = self.add_widget(
widget.Input,
x=0.4, y=0.5, width=0.13, height=0.1,
regex=r"\d{1,3}(\.\d{1,3}){3}",
texture_normal=texture_input_normal,
texture_active=texture_input_active,
texture_error=texture_input_error
)
self.entry_port = self.add_widget(
widget.Input,
x=0.53, y=0.5, width=0.07, height=0.1,
regex=r"\d{0,5}",
texture_normal=texture_input_normal,
texture_active=texture_input_active,
texture_error=texture_input_error
)
self.connect = self.add_widget(
widget.Button,
x=0.4, y=0.4, width=0.2, height=0.1,
label_text="Se connecter",
texture_normal=texture_button_normal,
texture_hover=texture_button_hover,
texture_click=texture_button_click
)
self.connect.on_release = lambda *_: network.Client(
window=self.window,
ip_address=self.entry_ip.text,
daemon=True,
username="Client"
).start()
def on_draw(self):
self.back.draw()
self.entry_ip.draw()
self.entry_port.draw()
self.connect.draw()