Sauvegarde du 28/04/2020
This commit is contained in:
raphael60650 2020-04-28 15:42:04 +02:00
parent 41d699c6a7
commit 13ab01d678
3 changed files with 131 additions and 179 deletions

284
main.pyw
View file

@ -48,8 +48,26 @@ class AppClass(): # Classe du "moteur" du jeu
self.MainMenu()
self.InfinityMode = False
def MainMenu(self, selected = 0): # Niveau 1
def menu(self, selected_name = "", selected = 0, ListKeys = [], func_navigation = None, text = "", func_left = None, func_right = None):
prefix = "\u2191 "
suffix = " \u2193"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: func_navigation(selected_name = selected_name, selected = selected - 1)
if selected == len(ListKeys) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: func_navigation(selected_name = selected_name, selected = selected + 1)
classModule["display"].write(prefix + str(text) + suffix)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
def MainMenu(self, selected = 0, selected_name = None): # Niveau 1
MainMenu_Option = {
"Lancer" : self.start,
"Mode Infini": self.start_infinity_mode,
@ -59,44 +77,34 @@ class AppClass(): # Classe du "moteur" du jeu
"Reinit. Option.": self.confirm_reinit_option,
"Quitter" : self.leave,
} # On créer un dictionnaire qui associe toute les options proposé à leur fonction respective.
MainMenu_Keys = list(MainMenu_Option.keys()) # On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
ListKeys = list(MainMenu_Option.keys()) # On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.MainMenu(selected = selected - 1) # sinon, remonte
if selected == len(MainMenu_Keys) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.MainMenu(selected = selected + 1) # sinon, descend
func_right = MainMenu_Option[MainMenu_Keys[selected]] # Renvoie la fonction associé à l'option selectionné
classModule["display"].write(prefix + MainMenu_Keys[selected] + suffix) # On affiche le texte sur l'écran
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.MainMenu,
text = ListKeys[selected],
func_right = MainMenu_Option[ListKeys[selected]],
func_left = "pass"
)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = "pass", RightCmd = func_right)
def pre_start(self):
def pre_start(self, seed = None):
with open("./statistic.pickle", "rb") as File:
self.StatDico = pickle.load(File)
self.seed = random.randint(-10**10, 10**10) # On défini la seed afin de pouvoir la sauvegarder pour l'historique.
if seed == None: self.seed = random.randint(-10**10, 10**10) # On défini la seed afin de pouvoir la sauvegarder pour l'historique.
else: self.seed = seed
random.seed(self.seed)
self.mode = "Classique"
self.start_time = time.time()
self.mod_des = 0
def start(self):
def start(self, seed = None):
if not(self.InfinityMode):
self.pre_start()
self.pre_start(seed = seed)
classModule["simon"].bind(UpCmd = "pass", DownCmd = "pass", LeftCmd = "pass", RightCmd = "pass")
self.Life = self.config["Vie"]["Value"] # On initialise le nombre de vie comme indiqué dans les paramètres
@ -108,14 +116,14 @@ class AppClass(): # Classe du "moteur" du jeu
# Initilisalisé tout les modules
# Démmaré un chrono
def start_infinity_mode(self):
self.pre_start()
def start_infinity_mode(self, seed = None):
self.pre_start(seed = seed)
self.mode = "Infinity"
self.InfinityMode = True
self.start()
def history(self, selected = 0): # Menu des fichiers .history
def history(self, selected = 0, selected_name = None): # Menu des fichiers .history
ListFileHistory = list(reversed(os.listdir(PATH_HISTORY)))
if len(ListFileHistory) == 0:
self.MainMenu(selected = 3)
@ -131,66 +139,49 @@ class AppClass(): # Classe du "moteur" du jeu
selected_name_show.insert(16, ":") # séparation minute / seconde
selected_name_show = "".join(selected_name_show)
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.history(selected = selected - 1) # sinon, remonte
if selected == len(ListFileHistory) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.history(selected = selected + 1) # sinon, descend
classModule["display"].write(prefix + selected_name_show + suffix) # On affiche le texte sur l'écran
func_right = lambda: self.history_show(selected_name = selected_name) # Renvoie la fonction associé à l'option selectionné
func_left = lambda: self.MainMenu(selected = 3)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListFileHistory,
func_navigation = self.history,
text = selected_name_show,
func_right = lambda: self.history_show(selected_name = selected_name),
func_left = lambda: self.MainMenu(selected = 3)
)
def history_show(self, selected = 0, selected_name = None): # Menu pour afficher le contenu des fichiers .history
with open(PATH_HISTORY + selected_name, "rb") as File:
StatHistory = pickle.load(File)
StatHistoryKeys = list(StatHistory.keys())
ListKeys = list(StatHistory.keys())
StatName = StatHistoryKeys[selected]
StatName = ListKeys[selected]
StatData = StatHistory[StatName]
prefix = "< "
suffix = " >"
if StatName == "Paramètre": text = StatName + "\n" + "Droite pour voir"
else: text = StatName + "\n" + str(StatData)
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
if StatName == "Paramètre": func_right = lambda: self.history_show_settings(selected = 0, selected_name = selected_name) # Renvoie la fonction associé à l'option selectionné
elif StatName == "Archiver": func_right = lambda: self.SwitchArchive(selected = selected, selected_name = selected_name)
elif StatName == "Effacer": func_right = lambda: self.confirm_delete_history(selected_name = selected_name)
elif StatName == "Seed":
if StatHistory["Mode"] == "Classique": func_right = lambda: self.start(seed = StatData)
elif StatHistory["Mode"] == "Infinity": func_right = lambda: self.start_infinity_mode(seed = StatData)
else: func_up = lambda: self.history_show(selected = selected - 1, selected_name = selected_name) # sinon, remonte
if selected == len(StatHistory) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.history_show(selected = selected + 1, selected_name = selected_name) # sinon, descend
if StatName == "Paramètre": classModule["display"].write(prefix + StatName + "\n" + "Droite pour voir" + suffix)
else: classModule["display"].write(prefix + StatName + "\n" + str(StatData) + suffix) # On affiche le texte sur l'écran
if StatName == "Paramètre": func_right = lambda: self.history_show_settings(selected = 0, selected_name = selected_name) # func_right = lambda: self.modif_settings(selected_name = selected_name) # Renvoie la fonction associé à l'option selectionné
elif StatName == "Archiver": func_right = lambda: self.SwitchArchive(selected = selected, selected_name = selected_name)
elif StatName == "Effacer": func_right = lambda: self.confirm_delete_history(selected_name = selected_name)
else: func_right = "pass"
ListFileHistory = list(reversed(os.listdir(PATH_HISTORY)))
func_left = lambda: self.history(selected = ListFileHistory.index(selected_name))
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.history_show,
text = text,
func_right = func_right,
func_left = lambda: self.history(selected = ListFileHistory.index(selected_name))
)
def confirm_delete_history(self, selected_name):
@ -227,123 +218,72 @@ class AppClass(): # Classe du "moteur" du jeu
StatHistory = pickle.load(File)
StatHistorySettings = StatHistory["Paramètre"]
StatHistorySettingsKeys = list(StatHistorySettings.keys())
StatSettingsName = StatHistorySettingsKeys[selected]
ListKeys = list(StatHistorySettings.keys())
StatSettingsName = ListKeys[selected]
StatSettingsData = StatHistorySettings[StatSettingsName]["Value"]
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.history_show_settings(selected = selected - 1, selected_name = selected_name) # sinon, remonte
if selected == len(StatHistorySettings) - 1: # Pour éviter que _Protected s'affiche
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.history_show_settings(selected = selected + 1, selected_name = selected_name) # sinon, descend
classModule["display"].write(prefix + StatSettingsName + "\n" + str(StatSettingsData) + suffix) # On affiche le texte sur l'écran
func_right = lambda: "pass"
func_left = lambda: self.history_show(selected = list(StatHistory.keys()).index("Paramètre"), selected_name = selected_name)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.history_show_settings,
text = StatSettingsName + "\n" + str(StatSettingsData),
func_right = lambda: "pass",
func_left = lambda: self.history_show(selected = list(StatHistory.keys()).index("Paramètre"), selected_name = selected_name)
)
def statistic(self, selected = 0):
def statistic(self, selected = 0, selected_name = None):
with open("./statistic.pickle", "rb") as File:
StatDico = pickle.load(File)
StatDicoKeys = list(StatDico.keys())
StatName = StatDicoKeys[selected]
ListKeys = list(StatDico.keys())
StatName = ListKeys[selected]
StatData = StatDico[StatName]
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.statistic(selected = selected - 1) # sinon, remonte
if selected == len(StatDico) - 1: # Pour éviter que _Protected s'affiche
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.statistic(selected = selected + 1) # sinon, descend
classModule["display"].write(prefix + StatName + "\n" + str(StatData) + suffix) # On affiche le texte sur l'écran
func_right = lambda: "pass"
func_left = lambda: self.MainMenu(selected = 4)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.statistic,
text = StatName + "\n" + str(StatData),
func_right = lambda: "pass",
func_left = lambda: self.MainMenu(selected = 4)
)
def settings(self, selected = 0):
def settings(self, selected = 0, selected_name = None): # selected_name n'est pas utilisé, mais évite une erreur
# On créer un dictionnaire qui associe toute les options proposé à leur fonction respective.
SettingsMenu_Keys = list(self.config.keys()) # On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
selected_name = SettingsMenu_Keys[selected]
prefix = "< "
suffix = " >"
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.settings(selected = selected - 1) # sinon, remonte
if selected == len(SettingsMenu_Keys) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.settings(selected = selected + 1) # sinon, descend
classModule["display"].write(prefix + selected_name + suffix) # On affiche le texte sur l'écran
ListKeys = list(self.config.keys()) # On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
selected_name = ListKeys[selected]
selected_value = self.config[selected_name]["Available"].index(self.config[selected_name]["Value"]) # Valeur de l'index de la valeur déjà défini dans les paramètres
func_right = lambda: self.modif_settings(selected_name = selected_name, selected = selected_value) # Renvoie la fonction associé à l'option selectionné
func_left = lambda: self.MainMenu(selected = 2)
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.settings,
text = selected_name,
func_right = lambda: self.modif_settings(selected_name = selected_name, selected = selected_value),
func_left = lambda: self.MainMenu(selected = 2)
)
def modif_settings(self, selected_name, selected = 0): # selected_name -> nom de la variable que l'on change # selected -> valeur actuellement sélectionné
# On créer une liste qui ne contient que les clé du dictionnaire, permettant d'utiliser des index numériques.
ModifSettingsMenu_Keys = self.config[selected_name]["Available"]
ListKeys = self.config[selected_name]["Available"]
prefix = "< "
suffix = " >"
self.menu(
selected_name = selected_name,
selected = selected,
ListKeys = ListKeys,
func_navigation = self.modif_settings,
text = str(ListKeys[selected]),
func_right = lambda: self.save_settings(selected_name = selected_name, selected = ListKeys[selected]),
func_left = lambda: self.settings(selected = list(self.config.keys()).index(selected_name))
) # On renvoie le joueur sur le menu de l'option qu'il est en train d'éditer
if selected == 0:
func_up = "pass" # Si on est à la première option, ne fait rien
prefix = " "
else: func_up = lambda: self.modif_settings(selected_name = selected_name, selected = selected - 1)
if selected == len(ModifSettingsMenu_Keys) - 1:
func_down = "pass" # Si on est à la dernière option, ne fait rien
suffix = " "
else: func_down = lambda: self.modif_settings(selected_name = selected_name, selected = selected + 1) # sinon, descend
classModule["display"].write(prefix + str(ModifSettingsMenu_Keys[selected]) + suffix) # On affiche le texte sur l'écran
func_right = lambda: self.save_settings(selected_name = selected_name, selected = ModifSettingsMenu_Keys[selected])
func_left = lambda: self.settings(selected = list(self.config.keys()).index(selected_name)) # On renvoie le joueur sur le menu de l'option qu'il est en train d'éditer
classModule["simon"].bind(UpCmd = func_up, DownCmd = func_down, LeftCmd = func_left, RightCmd = func_right)
# + Bonus : afficher par défaut la valeur sur laquel le jeu est paramétrer
def save_settings(self, selected_name, selected):
self.config[selected_name]["Value"] = selected

View file

@ -140,13 +140,13 @@ class display():
############################## STATISTIQUE ##############################
App.StatDico["Mod. Dés. Total"] += App.mod_des
total_min, total_sec = App.StatDico["Temps de jeu"].split(":")
App.StatDico["Temps de jeu"] = "%02i:%02i" % (int(total_min) + duration_min, int(total_sec) + duration_sec)
total_min, total_sec = App.StatDico["Temps de jeu"].split(":") # On actualise ces variables car nécéssaire pour d'autre stat
total_min, total_sec = int(total_min), int(total_sec) # On converti les valeurs en nombre
total_sec += int(total_min * 60 + duration) # On converti tout en seconde
total_min, total_sec = total_sec // 60, total_sec % 60 # On recalcul pour avoir les minutes et les secondes. Permet d'éviter de déborder sur les secondes (avoir 00:65 par exemple)
App.StatDico["Temps de jeu"] = "%02i:%02i" % (total_min, total_sec)
total_Mod_Des_min = int(App.StatDico["Mod. Des. / min."].split("/")[0])
App.StatDico["Mod. Des. / min."] = "%i/min" % round(App.StatDico["Mod. Dés. Total"] / (int(total_min) + (int(total_sec) / 60)), 1)
App.StatDico["Mod. Des. / min."] = "%i/min" % round(App.StatDico["Mod. Dés. Total"] / (total_min + (total_sec / 60)), 1)
App.StatDico["Partie total"] += 1
@ -158,8 +158,8 @@ class display():
if self.Win == "Gagné": casual_win += 1
else: casual_lose += 1
App.StatDico["Classique gagné"] = "%i (%i %%)" % (casual_win, int((casual_win / App.StatDico["Partie total"]) * 100))
App.StatDico["Classique perdu"] = "%i (%i %%)" % (casual_lose, int((casual_lose / App.StatDico["Partie total"]) * 100))
App.StatDico["Classique gagné"] = "%i (%i %%)" % (casual_win, int((casual_win / App.StatDico["Partie Classique"]) * 100))
App.StatDico["Classique perdu"] = "%i (%i %%)" % (casual_lose, int((casual_lose / App.StatDico["Partie Classique"]) * 100))
elif App.mode == "Infinity":
App.StatDico["Partie Infini"] += 1

View file

@ -53,6 +53,18 @@ class simon():
self.dico_but["Right"].config(command = RightCmd)
self.dico_but["Down"].config(command = DownCmd)
if UpCmd != "pass": Fen.bind("<Up>", lambda x: UpCmd())
else: Fen.unbind("<Up>")
if LeftCmd != "pass": Fen.bind("<Left>", lambda x: LeftCmd())
else: Fen.unbind("<Left>")
if RightCmd != "pass": Fen.bind("<Right>", lambda x: RightCmd())
else: Fen.unbind("<Right>")
if DownCmd != "pass": Fen.bind("<Down>", lambda x: DownCmd())
else: Fen.unbind("<Down>")
def reset_color(self):
self.red_off_color = "indianred" # Couleur défini, peut être modifier par le mode daltonien