93 lines
4.5 KiB
Python
93 lines
4.5 KiB
Python
class wire():
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def __init__(self): # Cette fonction est automatiquement éxécuter lors de la création de l'objet
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self.frame = LabelFrame(Fen, text = "Wire") # On créer une sous-fenêtre
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self.frame.grid(row = 1, column = 2, sticky = "NEWS") # On l'affiche
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self.dico_wire = {} # On créer un dictionnaire vide qui va contenir tout les éléments
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for index, led in enumerate("ABCDEF"): # Il y a 6 câbles différents nommé par ces lettres
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self.dico_wire[led] = {} # On les tries par leur lettre associé
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self.dico_wire[led]["ID"] = Label(self.frame, text = led) # Affichage de la lettre du fil
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self.dico_wire[led]["ID"].grid(row = index, column = 0)
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self.dico_wire[led]["LED"] = Label(self.frame, text = "", background = "lightgray", relief = SUNKEN, width = 2, height = 1) # Affichage de la led
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self.dico_wire[led]["LED"].grid(row = index, column = 1)
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self.dico_wire[led]["WIRE"] = Button(self.frame, text = "---------------------", relief = FLAT) # Affichage du fil coupable
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self.dico_wire[led]["WIRE"].grid(row = index, column = 2)
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self.dico_wire[led]["CUT"] = False
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def start(self): # Code qui choisi des led qui doivent s'allumé, etc...
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for wire in self.dico_wire: # Pour chaque câbles, ...
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self.dico_wire[wire]["WIRE"].config(command = lambda led = "%s" % wire: self.cut_wire(led = led)) # ... On le rend sécable.
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self.dico_wire[wire]["LIT"] = random.choice(["Off", "On", "Blink"])
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if self.dico_wire[wire]["LIT"] == "On":
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self.dico_wire[wire]["LED"].config(background = "yellow")
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if self.dico_wire[wire]["LIT"] == "Blink":
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self.dico_wire[wire]["LED"].config(background = "green")
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def cut_wire(self, led): #coupe les cables
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self.dico_wire[led]["WIRE"].config(command = lambda: "pass")
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self.dico_wire[led]["WIRE"].config(text = "--------- ---------")
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self.dico_wire[led]["CUT"] = True
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self.check()
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def check(self): # Fonction qui vérifie si les câbles ont bien été coupé selon le manuel
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self.rules = {
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"Facile": {
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"A": {"Off": False, "On": False, "Blink": True},
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"B": {"Off": True, "On": False, "Blink": False},
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"C": {"Off": False, "On": True, "Blink": False},
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"D": {"Off": True, "On": True, "Blink": True},
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"E": {"Off": True, "On": False, "Blink": True},
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"F": {"Off": False, "On": False, "Blink": False}
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}, "Normal": {
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"A": {"Off": "C Blink", "On": False, "Blink": True},
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"B": {"Off": False, "On": False, "Blink": "E Off"},
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"C": {"Off": True, "On": "F Off", "Blink": True},
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"D": {"Off": True, "On": False, "Blink": "A Blink"},
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"E": {"Off": False, "On": "B On", "Blink": True},
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"F": {"Off": True, "On": True, "Blink": False}
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}, "Difficile": {
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"A": {"Off": "B Blink", "On": False, "Blink": True},
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"B": {"Off": "A On", "On": True, "Blink": "D Off"},
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"C": {"Off": False, "On": "E Off", "Blink": "F Blink"},
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"D": {"Off": "C Blink", "On": False, "Blink": False},
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"E": {"Off": True, "On": "A On", "Blink": "B On"},
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"F": {"Off": "A Blink", "On": "E Off", "Blink": True}
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}
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} # Règles du manuel transcrite dans le code
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Difficulty = App.config["Difficulté"]["Value"]
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for wire in self.dico_wire:
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lit_wire = self.dico_wire[wire]["LIT"]
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if type(self.rules[Difficulty][wire][lit_wire]) == str: # Si la condition est un texte (donc du type LED StatutDeLaLED):
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condition = self.rules[Difficulty][wire][lit_wire].split(" ")
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if self.dico_wire[wire]["CUT"] == (self.dico_wire[condition[0]]["LIT"] == condition[1]): # Si la règle est aussi bien respecté que la condition
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pass # Code éxécuté si le joueur à réussi
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else:
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pass # Code éxécuté si le joueur à échoué
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else:
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if self.dico_wire[wire]["CUT"] == self.rules[Difficulty][wire][lit_wire]:
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pass # Code éxécuté si le joueur à réussi
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else:
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pass # Code éxécuté si le joueur à échoué
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# Si oui : cable désamorçer
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# Si non : Erreur
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classModule["wire"] = wire() # On ajoute le module à la liste des modules
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