33 lines
1.3 KiB
Python
33 lines
1.3 KiB
Python
from .abc import Style
|
|
from .type import Texture, Animation
|
|
from source.path import path_image
|
|
|
|
path = path_image / "grid"
|
|
path_boat = path / "boat"
|
|
|
|
|
|
class Grid:
|
|
"""
|
|
Regroupe les textures des grilles du jeu
|
|
"""
|
|
|
|
class Style1(Style):
|
|
background = Texture(path / "background.png")
|
|
|
|
class Boat:
|
|
class Style1(Style):
|
|
_anim_bomb = sorted((path_boat / "anim_bomb").iterdir(), key=lambda path: int(path.stem))
|
|
_anim_body = sorted((path_boat / "anim_body").iterdir(), key=lambda path: int(path.stem))
|
|
_anim_edge = sorted((path_boat / "anim_edge").iterdir(), key=lambda path: int(path.stem))
|
|
_anim_solo = sorted((path_boat / "anim_solo").iterdir(), key=lambda path: int(path.stem))
|
|
|
|
body = Animation([*_anim_body, path_boat / "body.png"], 0.03, False)
|
|
edge = Animation([*_anim_edge, path_boat / "edge.png"], 0.03, False)
|
|
solo = Animation([*_anim_solo, path_boat / "solo.png"], 0.03, False)
|
|
|
|
preview_body = Texture(path_boat / "preview_body.png")
|
|
preview_edge = Texture(path_boat / "preview_edge.png")
|
|
preview_solo = Texture(path_boat / "preview_solo.png")
|
|
|
|
missed = Animation([*_anim_bomb, path_boat / "missed.png"], 0.03, False)
|
|
touched = Animation([*_anim_bomb, path_boat / "touched.png"], 0.03, False)
|