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39d44e7ec2
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added a function to render board on the grid (unoptimised !!!)
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2023-02-20 15:21:43 +01:00 |
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8a385a75bf
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factorised the event_wrapper from Window and Scene to a Mixin
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2023-02-19 18:50:04 +01:00 |
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5dcd570be8
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added the possibility to prevent an event to propagate to the next widgets
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2023-02-19 16:50:05 +01:00 |
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15161764ad
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moved the fps counter from a widget to the GameWindow features, window can now react to event after all scenes got their corresponding event called by adding "_after" in the name of the method event
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2023-02-18 20:05:44 +01:00 |
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8181885c84
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fixed an issue with gl context when connected
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2023-02-17 16:09:49 +01:00 |
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e5ce93a207
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added a RoomCreate and a RoomJoin scene
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2023-02-14 23:02:44 +01:00 |
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59ee20efe5
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fixed bbox property not returning the correct x2 and y2
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2023-02-13 14:31:25 +01:00 |
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432a311b76
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rewrote the base of the Window, Scene and Widget class to make them as clean as possible
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2023-02-09 23:56:04 +01:00 |
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3cb8a94c13
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added more widgets
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2023-02-09 18:26:03 +01:00 |
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920914ad8c
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restructured some part of the code, implemented Label and Button
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2023-01-17 22:24:03 +01:00 |
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7cc837b68e
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recoded the structure of the gui
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2023-01-14 00:11:35 +01:00 |
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de9fcf78c0
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added type hint for Point2D and BBox
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2023-01-10 20:33:13 +01:00 |
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eff0218c8f
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added a Widget system with a Button widget example
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2023-01-10 00:09:25 +01:00 |
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